Abstract
Monuments, museums and cities are great places to feel and experience neat and interesting things. But cultural heritage is experienced differently by different visitors. The more erudite may know beforehand what they intend to explore, while the least literate usually know and are capable of expressing some of their preferences but do not exactly realize what to see and explore. This paper proposes the use of a mobile application to set an itinerary where you can move at your own pace and, at the same time, have all the complementary information you need about each of the points of interest. The application is designed in face of an adaptive user interface where the routing and augmented reality are connected to acknowledge the needs of different user categories, such as elders, kids, experts or general users
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Notes
\(\beta\) is not used in Method A.
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We thank our project leader SPIC - Creative Solutions [www.spic.pt] and the Museu Municipal de Faro.
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This work was supported by the Portuguese Foundation for Science and Technology (FCT) projects LARSyS (UID/EEA/50009/2013) and CIEO (UID/SOC/04020/2013), and project M5SAR I&DT nr. 3322 financed by CRESC ALGARVE 2020, PORTUGAL 2020 and FEDER.
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Cardoso, P.J.S., Rodrigues, J.M.F., Pereira, J. et al. Cultural heritage visits supported on visitors’ preferences and mobile devices. Univ Access Inf Soc 19, 499–513 (2020). https://doi.org/10.1007/s10209-019-00657-y
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DOI: https://doi.org/10.1007/s10209-019-00657-y