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Ships and movies

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Abstract

Movie directors and designers of displays for process control have one thing in common: they must display the inner state of a complex system in an understandable way to a group of spectators/operators that do not have direct access to the interior of the system. The paper redefines the three basic filmic units: cut, scene, and sequence, and presents five topics from film theory that may give inspiration to the interface designer. The examples are taken from maritime instrumentation.

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Correspondence to Peter Bøgh Andersen.

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Andersen, P.B. Ships and movies. Cogn Tech Work 5, 294–301 (2003). https://doi.org/10.1007/s10111-003-0134-y

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  • DOI: https://doi.org/10.1007/s10111-003-0134-y

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