Animals
Adult males Neohelice granulata (formerly known as Chasmagnathus granulatus, Crustacea, Grapsidae) intertidal crabs, 2.6–2.9 cm across the carapace, weight 17 ± 0.2 g (n = 60), were collected from water < 1 m deep in the estuarine coasts of San Clemente del Tuyu, Argentina, and transported to the laboratory where they were lodged in plastic tanks (30 × 45 × 20 cm) filled to 0.5 cm depth with diluted (12%, pH 8.2–8.4) marine water (prepared from Red Sea Salt, USA), to a density of 20 crabs per tank. The holding room was maintained on a 12 h light–dark cycle (lights were on between 7 AM and 7 PM). The temperature of both holding and experimental rooms was maintained within a range of 22–24 °C. Experiments were carried out on day 7 after the arrival of the animals. Each crab was used in only one experiment. Experimental procedures are in compliance with the National Institutes of Health Guide for Care and Use of Laboratory Animals (USA) and the Argentinean guidelines on the ethical use of animals. All efforts were made to minimize animal suffering and to reduce the number of animals used.
This work was approved by our research institution.
Experimental design
All experiments are detailed in Table 1.
Table 1 Experimental design Experiment 1: Effect of fight outcome on explorative activity.
Experiment 2, 3 and 4: Effect of fight outcome on an aversive memory paradigm.
Experiment 5: Effect of social isolation on an aversive memory paradigm.
Experiment 6: Effect of fight outcome on an appetitive memory paradigm.
Each experiment consisted of two stages: the agonistic phase (establishment of the dominance condition) or social isolation phase, and the memory phase (acquisition and assessment of memory) or exploratory activity evaluation phase.
In all the experiments showed throughout this work, the memory phase/exploratory activity evaluation phase was carried out immediately after confrontations/social isolation (Table 1, Fig. 1a, experimental time scale). This experimental design marks a substantial difference with a previous work (Kaczer 2007) in which the fights were carried out 48 h before the memory phase.
Experimental procedures
Experiment 1. Effect of fight outcome on explorative activity
Agonistic phase
One day after arrival to the laboratory, animals were isolated in individual opaque containers without food, for at least 6 days before the initiation of confrontations. Previous works with other species have shown that this isolation period can increase the aggressiveness (Cromarty et al. 1999; Valzelli 1973) and also remove any prior social effects (Guiasu and Dunham 1999; Karavanich and Atema 1998). We staged dyadic encounters between male crabs matched to within 1 mm for both carapace width and claw length, which increased aggression during the fight (Vye et al. 1997). One member of the dyad was marked with a small dot of white-out (BIC) on its carapace. Each animal of a pair was moved from its respective individual container to the opposite sides of an observation arena, where the encounter took place. The encounter duration was 10 min since previous observations showed limited interactions after such period. When the encounter finished, crabs were moved from the arena back to their respective individual containers. We performed one encounter for each dyad. The arena consisted of an opaque plastic box (12.5 × 25 × 15 cm), illuminated from above. We worked with 10 arenas and recorded ten encounters simultaneously employing two Sony digital camcorders DCR-TRV22, and a laptop computer used as an event recorder. A customized software allowed us to record the time each animal spent in each category of agonistic behavior and provided a temporal curve of the interactions during the encounter.
Categories of agonistic behavior. As previously described in other reports ( Kaczer et al. 2007; Pedetta et al. 2010), the following categories of agonist behavior were defined to evaluate the animals’ performance during the encounters. Approach stands for a walk of the animal towards the opponent, either facing it or not. Attack stands for sudden movements of one animal towards another that lead to physical contact. It includes diverse kinds of touching between the chela(e) and the opponent body, as jabbing (vigorous and rapid touching), pushing or enveloping (a movement of one or both chelae to embrace a conspecific). Retreat stands for the movement of one animal away from the other in response to an attack or approach; including escapes, i.e., quick retreats. Approaches and attacks are considered as “dominant acts”, while retreats as “submissive acts”. Apart from these three items of agonistic behavior, we distinguished a fourth category of behavior, the “non-agonistic behaviors”, that includes wandering (movements not oriented towards their opponents) and resting.
Evaluation of agonistic performance. To describe the outcome of the agonistic encounter, we used two indexes. The first one is named individual dominance level (IDL), which stands for the difference between the total time of dominant acts, approaches (AP) plus attacks (AT), and the total time of submissive acts: retreats (R) corresponding to one of the contenders, during the 10-min confrontation (Formula 1). This index allows us to define the dominance condition of each member of the pair: the contender with the higher IDL is the winner (dominant) and the other the loser (subordinate). The second index is the dyadic dominance disparity (DDD%), which involves measurements of both contenders and accounts for the disparity between them during the time they interact. It stands for the difference between the dominant and subordinate IDLs, over the total time both contenders spent performing agonist acts, multiplied by 100 (Formula 2). This index allows us to quantify the dyadic dominance disparity between opponents and therefore, an encounter was considered as defined if the DDD% was higher than 20%, if the criteria were not reached, the dyad was excluded from the analysis.
$${\text{Formula 1: IDL}}\, = \,{\text{AP}}_{{({\text{time}})}} \, + \,{\text{AT}}_{{{\text{time}})}} - {\text{R}}_{{{\text{time}})}}$$
(1)
$${\text{Formula 2: }}\% {\text{DDD}}\, = \,\left( {{\text{IDL}}_{{{\text{Dom}}}} - {\text{IDL}}_{{{\text{Sub}}}} /{\text{Time agonist act}}} \right) \times {1}00$$
(2)
Immediately after the agonistic phase, animals were transferred to individual containers and carried to the experimental room where the exploratory activity evaluation phase took place.
Exploratory activity evaluation phase
Experimental device. Consisted of an opaque bowl-shaped container (12 cm high; 23 cm top diameter; 9 cm floor diameter) filled with artificial seawater to a depth of 0.5 cm. The crabs could freely move inside the container but were not able to escape from it (Fig. 1a).
Exploratory activity evaluation. Once dominance condition was established, animals were placed in the container and five minutes of exploratory activity was video-recorded at 2 Hz. Three days before the beginning of the experiment, each animal was marked with a little round piece 0.5 cm of yellow ethylene–vinyl acetate glued to the center of the carapace. Customized software was used to determine the x–y coordinates of the yellow spot, which allowed us to track the animals and calculate the distance covered by the animal during exploration (Fig. 1c).
Experimental groups. Experiment 1 consisted of three groups: dominant animals (DOM), subordinate animals (SUB), and control animals (CT, animals that did not establish dominance condition). These animals serve as a baseline for the analysis of the exploratory activity response modulation due to confrontations. Experimental protocol (Fig. 2a).
Experiment 2
Effect of fight outcome on an aversive memory paradigm: fighting vs not fighting.
Agonistic phase
Same as experiment 1
Memory phase: aversive memory paradigm
Memory paradigm. The presentation of a visual danger stimulus (VDS; a black screen passing overhead) initially leads to an escape response that, after repeated presentations, is replaced by freezing (Pereyra et al. 1999). Fifteen presentations of the VDS, 3 min apart, induce an association between the iterated stimulus (unconditioned stimulus, US-VDS) and the contextual features of the container (conditioned stimulus, CS). The memory is expressed as the context-specific long-term change of response to VDS, from escaping to freezing. Namely, the crab’s response declines and is finally replaced by a strong freezing to VDS that constitutes the conditioned response (CR). The CR is here evaluated indirectly by assessing the reduction of the escape response.
Experimental device. The experimental device has been described in detail elsewhere (Fustiñana et al. 2013; Hepp et al. 2010; Maldonado 2002; Perez-Cuesta et al. 2007). Briefly, after confrontations, crabs were placed in the container, which was suspended from an upper wooden framework (23 × 23 × 30 cm) by three strings. A motor-operated screen (US, an opaque rectangular strip of 25.0 × 7.5 cm) was moved horizontally over the animal from left to right, and vice versa and represents the visual danger stimulus (VDS). The screen’s movements were cyclical. The visual danger stimulus displacements provoked the escape response of the crab and subsequent container vibrations. Each trial lasted 9 s and consisted of two successive cycles of movement. Four microphones were attached to the center of the outside base of the container. The microphones recorded the vibrations that were produced by the animal’s response. These signals were amplified, integrated during the entire trial (9 s) and translated into arbitrary numerical units ranging from 0 to 8000. During the experiment, the crabs were illuminated using a 5-W bulb placed either above or below the container. A computer was employed to program the trial sequences, trial illumination, trial duration and inter-trial intervals, and to monitor the experimental events. The experimental room contained 40 experimental devices that were separated from each other by partitions.
Visual danger stimulus intensity. Distance between the individual container and the visual danger stimulus (VDS) was modified to study how parametric properties of the stimulus could influence the modulation of aversive memory acquisition and retention once dominance status was established. Thus, in the experiments, we used a standard stimulus intensity, that is, the distance between the container and the visual stimulus was 12 cm, and a strong stimulus intensity where the distance was 6 cm. Particularly, in this experiment (2), the standard stimulus intensity was used.
Aversive training session. Immediately after the agonistic encounter, the training session took place. It was preceded by 10 min of adaptation to the experimental device, which was illuminated from below. A strong contextual Pavlovian conditioning (CPC) training session consisted of 15 trials. A typical training trial lasted 27 s with above illumination (CS), and the visual danger stimulus (VDS) was presented during the last 9 s. Thus, the VDS presentation coincided with the end of the CS presentation. The inter-trial interval (ITI) between VDS presentations was 171 s, and the ITI between CS presentations was 144 s. During the ITI between CSs, the experimental unit was illuminated from below, which provoked a virtual change in the environmental features (Fustiñana et al. 2013). All animals received one VDS presentation to evaluate the initial individual reactivity. Untrained animals (Control group) were kept in the experimental unit during the entire training procedure and were presented with the same pattern of light shift as trained animals, but without the visual danger stimulus (VDS) presentation (Fig. 1b). Immediately after the training session, crabs were moved from the experimental unit to individual resting containers until the test session, which were plastic boxes that were filled with water to a depth of 0.5 cm. The resting containers were kept inside dimly lit drawers.
Aversive test session. All animals, trained and control groups, were tested 24 h after the training session. Crabs were transferred to the experimental device and after 10 min of adaptation which was initially illuminated from below, all animals received six trials of the visual danger stimulus (VDS) with the same temporal pattern and light shift described in the training session (Fig. 1b).
Memory aversive retention. Memory retention was defined as a statistically significant lower escape response level on the testing session by the trained (TR) group, relative to its respective untrained/control (CT) group.
Experimental groups. Experiment 1 consisted of three groups: Control animals (CT, animals that did not establish dominance condition) were assigned to the untrained group (CT) of the mnesic phase, that is, received one reinforced visual danger stimulus (VDS) trial and remained in the training context subject to the lighting shift. On the other hand, both contenders of each dyad, dominant and subordinate, were assigned to the trained group (TR) of the mnesic phase. Thus, the experiment consisted of three groups: CT, TR-DOM and TR-SUB. Experimental protocol (Fig. 2c).
Experiment 3 and experiment 4
Effect of fight outcome on an aversive memory paradigm: changing the parametric properties of the visual danger stimulus (VDS).
Agonistic phase
Same as Experiment 1. With the exception that no control group (animals that did not fight) was performed.
Memory phase: aversive memory paradigm
Same as Experiment 2. Two independent experiments were performed to analyze the effect of increasing the intensity of the visual danger stimulus on aversive memory modulation by fight outcome. Thus, both experiments share the same experimental groups but differ in the training session of the memory phase. In one experiment (3), animals were trained with the standard intensity stimulus and in the other experiment (4), animals were trained with the strong stimulus intensity (Table 2).
Table 2 Experimental groups Experimental groups. Experiments 3 and 4 consisted of four groups (Table 2): immediately after the agonistic phase, each animal was moved from individual container to one experimental device. Both contenders of each dyad were assigned to the same training protocol. That is, the dominant and its respective subordinate were assigned to the control group of the mnesic phase or the trained group. Thus, the experiment consisted, of four groups: CT-DOM, CT-SUB TR-DOM and TR-SUB. Experimental protocol (Fig. 3a).
Experiment 5
Effect of social isolation on an aversive memory paradigm.
Social isolation phase
One day after laboratory arrival, 80 animals were isolated in individual opaque containers (12 cm diameter, 15 cm height), filled to 0.5-cm depth with diluted marine water and without food, for at least 6 days before the initiation of the mnesic phase (Isolated group). Simultaneously, 80 animals remained grouped in plastic tanks (35 × 48 × 27 cm) for the same time period as the isolated, filled to 0.5-cm depth with marine water and without food, to a density of 20 crabs per tank (Grouped group).
Memory phase: aversive memory paradigm
Same as Experiment 2. Experimental groups. Isolation group and grouped animals were assigned to the same training protocol. That is, to the control group of the mnesic phase or to the trained group. Thus, the experiment consisted of four groups: CT-Isolated, CT-Grouped, TR-Isolated and TR-Grouped. Experimental protocol (Fig. 4a).
Experiment 6
Effect of fight outcome on an appetitive memory paradigm.
Agonistic phase. As experiment 1
Memory phase: appetitive memory paradigm
Memory paradigm. The appetitive memory paradigm is based on an animal's association between a training context and a positive reward (food pellet). When a group of crabs has received food in the training context, a contextual appetitive memory is disclosed 1 or 2 d later given by a decrease in exploratory activity when compared to a control group that did not receive the food pellet (Kaczer and Maldonado 2009; Klappenbach et al. 2012). Such increment in exploratory activity between groups is interpreted as an increase in the pursuit of the positive reinforcement previously received in the context.
Experimental device. The same experimental device described in the exploratory activity section was used.
Appetitive training session. Immediately after the establishment of dominance condition, crabs were individually placed in the training context. After 5 min of adaptation, one group of animals defined as the trained group (TR) received a specific amount of food in the form of one rabbit pellet (Nutrientes Argentina SA). Normally, crabs explore the container until it finds the food pellet and starts eating until the pellet is finished. Food quantity (pellet weight) in the trained group was 80 mg. After 45 min, crabs were removed from the training context and placed individually in boxes until the next session. Another group of animals defined as the control group (CT, untrained) remained in the training context without food during the 50 min that lasted the whole training session. Immediately after the training session, crabs were moved from the experimental unit to individual resting containers until the test session (Fig. 1c).
Appetitive test session. Twenty-four hours after training, all crabs were placed in the experimental device and exploratory activity was measured for 5 min (Fig. 1c). Animal's activity was video-recorded at 2 Hz and analyzed by video-tracking as specified in the exploratory activity section above.
Appetitive memory retention. Memory retention was defined as a statistically significant increase in the exploratory activity level on the testing session by the trained (TR) group, relative to its respective untrained/control (CT) group.
Experimental groups. Dominant and its respective subordinate were assigned to the control group (no food pellet received) of the appetitive mnesic phase or to the trained group (food pellet administration). Thus, the experiment consisted, of four groups: CT-DOM, CT-SUB TR-DOM and TR-SUB. Experimental protocol (Fig. 5a).
Statistical analysis
Memory retention: Long-term memory retention is operationally defined as a significant difference between the CT and TR groups in the mean response level during the evaluation session, such that TR < CT in aversive memory paradigm or TR > CT in appetitive memory paradigm. In other words, the analysis of the data is focused on the response levels during the testing session. We use this type of analysis instead of training vs. testing due to the fact that it allows distinguishing between the time of information acquisition and the time of its evaluation (Rescorla 1988), under the conception that the behavior of the animal can differ between the two sessions for reasons not related to learning and in this way accentuate or overshadow differences typical of the memory phenomenon. Based on a large number of experiments carried out with these learning paradigms, a basic prediction is established: in all cases, there will be a significant difference between the CT and TR groups in the evaluation session. For this reason, the statistic of a priori planned comparisons is used (Howell 1987; Rosenthal and Rosnow 1985) contrasts: 1) a contrast between the untrained groups (CTs), whose answers are expected to be similar, 2) a contrast by each untrained group (CT) and its respective trained group (TR). These comparisons are made after a one-way ANOVA presented significant differences (p < 0.05).
Learning phase: Data from the training session in the aversive memory paradigm were evaluated using a repeated measures ANOVA test (factor: TR DOM/SUB, repeated measure: trials).
On the other hand, we used a correlation analysis using the Pearson coefficient, between the individual dominance level (IDL) and the response to the first visual danger stimulus (VDS) presentation.
Data analysis
Sample size and selection criteria. All the experiments carried out in this work started with 40 animals per experimental group, except for experiments 1 and 3 that started with 80 (Supplementary_Table 1). However, the final number of animals per group reached between 22 and 59 (N of each group is specified in figures legends and Supplementary_Table 1). This variability in terms of sample size was due, on the one hand, to the fact that during the agonistic phase, there was a percentage of undefined fights, that consequently, were not included in the subsequent analysis. On the other hand, regarding the aversive memory phase, an animal elimination criterion was applied to take into account the response to the first passage of the visual danger stimulus in the training session. In this sense, animals with escape responses or exploratory activity 2 or more standard deviations away from the group mean were considered outliers and excluded from the analysis. Further, in experiments in which animals of the experimental control group did not undergo the agonistic phase (Experiments 1 and 2), a few animals were randomly eliminated to balance the final N across groups.
Data normalization. In general, work with animal models deals with the associated biological variability by standardizing behavioral responses and environmental conditions (Laukens et al. 2016; Voelkl et al. 2020; Willmann et al. 2012; Beynen et al. 2003). Here, in the aversive memory paradigm, the escape response during each trial was normalized against each animal´s maximum escape response (considered as 100%). As memory retention, we presented the mean response along the six test trials presented in the test session. Therefore, values presented at the test session are the mean of those normalized values leaving the response of the animals always measured in the same range (from 0 to > 100%) and expressed as percentage mean value ± percentage standard error. This normalization allows, on the one hand, to contrast changes in the response of animals in the same experiment, to evaluate memory in experimental groups that have a reduced size and it also allows comparisons to be made between different experiments regardless of the general response level of the population (Hepp et al. 2016).
Data were analyzed using the Statistica 8 program (Windows 7; software package 3; StatSoft Inc., Tulsa).