Visual Geosciences

, Volume 13, Issue 1, pp 125–132 | Cite as

Experiments in scientific computation on the PlayStation 3

  • Erik O. D. Sevre
  • Monica D. Christiansen
  • Matt Broten
  • Shuo M. Wang
  • David A. Yuen
Original Article

Abstract

The Sony PlayStation 3 (PS3) offers the computational power of a parallel processor at low cost, which makes it a great starter unit for development in parallel programming. To explore the capabilities of the unit, we took a simple ray tracing program and extended it to render triangulated height field data across the PS3’s 6 synergistic processing units (SPUs). We also implemented the heat averaging equation as a precursor to CFD analysis on the PS3. In our studies, we found the Cell engine in the PS3 to be a powerful machine, however great care must be taken while developing because its unique platform calls for many levels of optimization to ensure efficiency.

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Copyright information

© Springer-Verlag 2008

Authors and Affiliations

  • Erik O. D. Sevre
    • 1
  • Monica D. Christiansen
    • 1
  • Matt Broten
    • 1
  • Shuo M. Wang
    • 1
  • David A. Yuen
    • 1
  1. 1.Department of Geology and Geophysics and Minnesota Supercomputing InstituteUniversity of MinnesotaMinneapolisUSA

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