Abstract
Successful operation of military aviation depends on effective pilot training. The current training capabilities of the United States Air Force might not be sufficient to meet the demand for new pilots. To help resolve this issue, this study focused on developing a prototype of an adaptive virtual reality (VR) training system. The system was built leveraging the three key elements of an adaptive training system including the trainee’s performance measures, adaptive logic, and adaptive variables. The prototype was based on a procedure for an F-16 cockpit and included adaptive feedback, temporal display features, and various difficulty levels to help trainees maintain an optimal level of cognitive workload while completing their training. An experiment with 20 human participants was conducted, and a trend favoring the use of adaptive training was identified. Results suggested that adaptive training could improve performance and reduce workload as compared to the traditional non-adaptive VR-based training. Implementation of adaptive VR training has the potential to reduce training time and cost. The results from this study can assist in developing future adaptive VR-training systems.
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Data availability
The datasets generated during and/or analyzed during the current study are available from the corresponding author on reasonable request.
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This study was funded by the Air Force Research Laboratory (AFRL). The opinions and conclusions expressed are solely those of the author(s) and do not represent the opinions or policy of AFRL.
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Aguilar Reyes, C.I., Wozniak, D., Ham, A. et al. Design and evaluation of an adaptive virtual reality training system. Virtual Reality 27, 2509–2528 (2023). https://doi.org/10.1007/s10055-023-00827-7
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DOI: https://doi.org/10.1007/s10055-023-00827-7