Bass A (2014) PASS—fire extinguisher safety (a YouTube video). https://www.youtube.com/watch?v=6NMUuteWvRo. Accessed 17 July 2019
Burigat S, Chittaro L (2016) Passive and active navigation of virtual environments vs. traditional printed evacuation maps: a comparative evaluation in the aviation domain. Int J Hum Comput Stud 87:92–105. https://doi.org/10.1016/j.ijhcs.2015.11.004
Article
Google Scholar
Cha M, Han S, Lee J, Choi B (2012) A virtual reality fire training simulator integrated with fire dynamics data. Fire Saf J 50:12–24
Article
Google Scholar
Chittaro L (2016) Designing serious games for safety education: “Learn to Brace” vs. Traditional Pictorials for Aircraft Passengers. Proc IEEE Trans Vis Comput Gr 22(5):1527–1539
MathSciNet
Article
Google Scholar
Chittaro L, Buttussi F (2015) Assessing knowledge retention of an immersive serious game vs. a traditional education method in aviation safety. IEEE Trans Vis Comput Gr 21(4):529–538. https://doi.org/10.1109/tvcg.2015.2391853
Article
Google Scholar
Chittaro L, Ranon R (2009) Serious games for training occupants of a building in personal fire safety skills. In: Proceedings of VS-GAMES’09: IEEE first international conference on games and virtual worlds for serious applications, IEEE Computer Society Press, Los Alamitos, CA, USA, pp 76–83
Chittaro L, Sioni R (2015) Serious games for emergency preparedness: evaluation of an interactive vs. a non-interactive simulation of a terror attack. Comput Hum Behav 50:508–519
Article
Google Scholar
Chittaro L, Corbett CL, McLean GA, Zangrando N (2018) Safety knowledge transfer through mobile virtual reality: a study of aviation life preserver donning. Saf Sci 102:159–168. https://doi.org/10.1016/j.ssci.2017.10.012
Article
Google Scholar
De Gloria A, Bellotti F, Berta R (2014) Serious games for education and training. Int J Serious Games. https://doi.org/10.17083/ijsg.v1i1.11
Article
Google Scholar
Duckworth S, Thompson A, Young B (2016) International good practice in safety, health and wellbeing in fire and emergency services. A case study analysis. New Zealand Fire Service Research Report
Feng Z, Gonzalez V, Amor R, Lovreglio R et al (2018) Immersive virtual reality serious games for evacuation training and research: a systematic literature review. Comput Educ. https://doi.org/10.1016/j.compedu.2018.09.002
Article
Google Scholar
Inoue Y (1999) Effects of virtual reality support compared to video support in a high-school world geography class. Campus-Wide Inf Syst 16(3):95–104. https://doi.org/10.1108/10650749910281250
Article
Google Scholar
Kim JH, Park ST, Lee H, Yuk KC, Lee H (2001) Virtual reality simulations in physics education. http://imej.wfu.edu/articles/2001/2/02/index.asp
Kinateder M, Pauli P, Müller M, Krieger J, Heimbecher F, Rönnau I, Bergerhausen U, Vollmann G, Mühlberger A (2013) Human behaviour in severe tunnel accidents: effects of information and behavioural training. Trans Res Part F Traffic Psychol Behav 17:20–32. https://doi.org/10.1016/j.trf.2012.09.00
Article
Google Scholar
Kinateder M, Müller M, Jost M, Mühlberger A, Pauli P (2014) Social influence in a virtual tunnel fire—influence of conflicting information on evacuation behaviour. Appl Ergonom 45:1649–1659
Article
Google Scholar
Lebram M et al (2009) Design and architecture of Sidh–a cave based firefighter training game. Design and use of serious games Springer, Dordrecht, pp 19–31
Google Scholar
Leder J, Horlitz T, Puschmann P, Wittstock V, Schütz A (2019) Comparing immersive virtual reality and powerpoint as methods for delivering safety training: impacts on risk perception, learning, and decision making. Saf Sci 111:271–286
Article
Google Scholar
Lee EAL (2011) An investigation into the effectiveness of virtual reality-based learning. Ph.D. thesis, Murdoch University
Lovreglio R, Kinateder M (2020) Augmented reality for pedestrian evacuation research: promises and limitations. Saf Sci. https://doi.org/10.1016/j.ssci.2020.104750
Article
Google Scholar
Lovreglio R, Gonzalez V, Feng Z, Amor R, Spearpoint M, Thomas J, Trotter M, Sacks R (2018) Prototyping Virtual reality serious games for building earthquake preparedness: the Auckland city hospital case study. Adv Eng Inform. https://doi.org/10.1016/j.aei.2018.08.018
Article
Google Scholar
Maddux JE, Rogers RW (1983) Protection motivation and self-efficacy: a revised theory of fear appeals and attitude change. J Exp Soc Psychol 19(5):469–479
Article
Google Scholar
Månsson J (2018) Using a virtual fire extinguisher as a tool for safety training. Master Thesis, Faculty of Engineering, Lund University
NZG—New Zealand Government. Commercial use of fire extinguishers. https://fireandemergency.nz/business-and-landlords/commercial-use-of-fire-extinguishers/. Accessed 17 July 2019
Poole B, Hicks WD, Notarianni KA, Hanks C, Harris R, Gorbett GE (2012) Ordinary people and effective operation of fire extinguishers. Worcester Polytechnic Institute. http://www.femalifesafety.org/docs/wpistudyfinal.pdf
Rüppel U, Schatz K (2011) Designing a BIM serious game for fire safety evacuation simulations. Adv Eng Inform 25:600–611
Article
Google Scholar
Silva JF, Almeida JE, Rossetti RJF, Coello AL (2013) A serious game for evacuation training. In: Proceedings of IEEE 2nd international conference on serious games and application for health (SeGAH2013). Vilamoura, Algarve, Portugal
Smith S, Ericson E (2009) Using immersive game virtual reality to teach fire-safety skills to children. Virtual Real 13(2):87–99. https://doi.org/10.1007/s10055-009-0113-6
Article
Google Scholar
Smith SP, Trenholme D (2009) Rapid prototyping a virtual fire drill environment using computer game technology. Fire Saf J 44(4):559–569
Article
Google Scholar
Taitt HA (1993) Technology in the classroom: planning for educational change. Curriculum Report Vol. 22 No. 4, National Association of Secondary School Principals, Reston, VA (ERIC Document Reproduction Service No. 359 922)
Tate DL, Sibert L, King T (1997) Virtual environments for shipboard firefighting training. In: Proceedings of IEEE 1997 annual international symposium on virtual reality. Albuquerque, NM, USA, pp 61–68. https://doi.org/10.1109/vrais.1997.583045
Trusted Reviews (2018) Can your PC run the HTC Vive? Minimum system requirements revealed. https://www.trustedreviews.com/news/can-i-run-the-htc-vive-2936671. Accessed July 17 July 2019
Xu Z, Lu XZ, Guan H, Chen C, Ren AZ (2014) A virtual reality fire training simulator with smoke hazard assessment capacity. Adv Eng Softw 68:1–8
Article
Google Scholar