Abstract
The purpose of the study was the investigation of VR-induced aftereffects on various basic cognitive abilities and its relationship with cybersickness. Previous studies suggest an adverse effect of VR exposure on simple reaction times. Aftereffects on other basic cognitive abilities have rarely been studied. Sixty participants performed a test battery, that consisted of five different tests, prior and after the immersion into a VR bike application. Participants were assigned to three different experimental conditions using different kinds of displays, motion control devices. Twenty additional participants acted as a control group. Reaction times of simple (χ2(3) = 140.77; p < .001) and choice reaction tasks (two choice: χ2(3) = 66.87; p < .001; four choice: χ2(3) = 55.48; p < .001) deteriorated after VR exposure but remained stable or improved in the control group not exposed to VR. Changes in performance were only weakly related to degrees of cybersickness (.04 < r < .28). We propose a general aftereffect of VR exposure on reaction times that is only slightly related to subjective degrees of cybersickness. Taken together, however, usage of VR systems, even if inducing moderate levels of cybersickness, leads only to minor decrements of cognitive performance.
Similar content being viewed by others
Explore related subjects
Discover the latest articles, news and stories from top researchers in related subjects.References
Bates D, Maechler M, Bolker B, Walker S (2015) Fitting linear mixed-effects models using lme4. J Stat Softw 67:1–48. https://doi.org/10.18637/jss.v067.i01
Bertolini G, Straumann D (2016) Moving in a moving world: a review on vestibular motion sickness. Front Neurol 7:14. https://doi.org/10.3389/fneur.2016.00014
Bos JE (2015) Less sickness with more motion and/or mental distraction. J Vestib Res 25:23–33. https://doi.org/10.3233/VES-150541
Corsi PM (1972) Memory and the medial temporal region of the brain (Doctoral dissertation). Retrieved from National Library of Australia
Dahlman J, Sjors A, Lindstrom J, Ledin T, Falkmer T (2009) Performance and autonomic responses during motion sickness. Hum Factors 51:56–66. https://doi.org/10.1177/0018720809332848
Deary IJ, Liewald D, Nissan J (2011) A free, easy-to-use, computer-based simple and four-choice reaction time programme: the Deary–Liewald reaction time task. Behav Res Methods 43:258–268. https://doi.org/10.3758/s13428-010-0024-1
Fernandez-Ruiz J, Wong W, Armstrong IT, Flanagan JR (2011) Relation between reaction time and reach errors during visuomotor adaptation. Behav Brain Res 219:8–14. https://doi.org/10.1016/j.bbr.2010.11.060
Ganis G, Kievit R (2015) A new set of three-dimensional shapes for investigating mental rotation processes: validation data and stimulus set. J Open Psychol Data. https://doi.org/10.5334/jopd.ai
Golding JF, Kerguelen M (1992) A comparison of the nauseogenic potential of low-frequency vertical versus horizontal linear oscillation. Aviat Space Environ Med 63:491–497
Harm DL, Taylor LC, Bloomberg JJ (2007) Adaptive changes in sensorimotor coordination and motion sickness following repeated exposures to virtual environments. NASA Human Research Program Investigators’ Meeting, League City
Helland A, Lydersen S, Lervåg L-E, Jenssen GD, Mørland J, Slørdal L (2016) Driving simulator sickness: impact on driving performance, influence of blood alcohol concentration, and effect of repeated simulator exposures. Accid Anal Prev 94:180–187. https://doi.org/10.1016/j.aap.2016.05.008
Howarth PA, Hodder SG (2008) Characteristics of habituation to motion in a virtual environment. Displays 29:117–123. https://doi.org/10.1016/j.displa.2007.09.009
Johnson DM (2005) Simulator sickness research summary. U.S. Army Research Institute for the Behavioral and Social Sciences, Ft. Rucker, Alabama
Kennedy RS, Berbaum KS, Allgood GO, Lane NE, Lilienthal MG, Baltzey DR (1987) Etiological significance of equipment features and pilot history in simulator sickness. In: AGARD conference proceedings no. 433 motion cues in flight simulation and simulator induced sickness, Neuilly-Sur-Seine, France
Kennedy RS, Fowlkes JE, Lilienthal MG (1993a) Postural and performance changes following exposures to flight simulators. Aviat Space Environ Med 64:912–920
Kennedy RS, Lane NE, Berbaum KS, Lilienthal MG (1993b) Simulator Sickness Questionnaire: an enhanced method for quantifying simulator sickness. Int J Aviat Psychol 3:203–220. https://doi.org/10.1207/s15327108ijap0303_3
Kessels RP, van Zandvoort MJ, Postma A, Kappelle LJ, de Haan EH (2000) The Corsi block-tapping task: standardization and normative data. Appl Neuropsychol 7:252–258. https://doi.org/10.1207/S15324826AN0704_8
Klosterhalfen S, Muth ER, Kellermann S, Meissner K, Enck P (2008) Nausea induced by vection drum: contributions of body position. Vis Pattern Gender Aviat Space Environ Med 79:384–389. https://doi.org/10.3357/asem.2187.2008
Kolasinski EM (1995) Simulator sickness in virtual environments (Technical Report 1027). vol Technical Report 1027. U.S. Army Research Institute, Alexandria, VI
Levine ME, Stern RM (2002) Spatial task performance, task differences, and motion sickness susceptibility. Percept Mot Skills 95:425–431
Ling Y, Nefs HT, Brinkman W-P, Qu C, Heynderickx I (2013) The relationship between individual characteristics and experienced presence. Comput Hum Behav 29:1519–1530. https://doi.org/10.1016/j.chb.2012.12.010
Lo S, Andrews S (2015) To transform or not to transform: using generalized linear mixed models to analyse reaction time data. Front Psychol 6:1171. https://doi.org/10.3389/fpsyg.2015.01171
McCauley ME, Sharkey TJ (1992) Cybersickness: perception of self-motion in virtual environments. Presence Teleoper Virtual Environ 1:311–318
Mittelstaedt J, Wacker J, Stelling D (2018) Effects of display type and motion control on cybersickness in a virtual bike simulator. Displays 51:43–50. https://doi.org/10.1016/j.displa.2018.01.002
Mullen NW, Weaver B, Riendeau JA, Morrison LE, Bédard M (2010) Driving performance and susceptibility to simulator sickness: are they related? Am J Occup Ther 64:288–295. https://doi.org/10.5014/ajot.64.2.288
Muth ER (2009) The challenge of uncoupled motion: duration of cognitive and physiological aftereffects. Hum Factors 51:752–761. https://doi.org/10.1177/0018720809353320
Muttray A et al (2013) Further development of a commercial driving simulation for research in occupational medicine. Int J Occup Med Environ Health 26:949–965. https://doi.org/10.2478/s13382-013-0164-5
Nalivaiko E, Davis SL, Blackmore KL, Vakulin A, Nesbitt KV (2015) Cybersickness provoked by head-mounted display affects cutaneous vascular tone, heart rate and reaction time. Physiol Behav 151:583–590. https://doi.org/10.1016/j.physbeh.2015.08.043
Nesbitt K, Davis S, Blackmore K, Nalivaiko E (2017) Correlating reaction time and nausea measures with traditional measures of cybersickness. Displays 48:1–8. https://doi.org/10.1016/j.displa.2017.01.002
Parker DE, Harm DL (1992) Mental rotation: a key to mitigation of motion sickness in the virtual environment? Presence Teleoper Virtual Environ 1:329–333
Peirce JW (2007) PsychoPy–Psychophysics software in Python. J Neurosci Methods 162(1–2):8–13
R Core Team (2016) R: A language and environment for statistical computing. R Foundation for Statistical Computing, Vienna
Reason JT, Brand JJ (1975) Motion sickness. Academic Press, London
Rebenitsch L, Owen C (2016) Review on cybersickness in applications and visual displays. Virtual Real 20:101–125. https://doi.org/10.1007/s10055-016-0285-9
Shephard RN, Metzler J (1971) Mental rotation of three-dimensional objects. Science 171:701–703
Smith A, Brice C, Leach A, Tiley M, Williamson S (2004) Effects of upper respiratory tract illnesses in a working population. Ergonomics 47:363–369. https://doi.org/10.1080/0014013032000157887
Stoet G (2011) Sex differences in search and gathering skills. Evol Hum Behav 32:416–422. https://doi.org/10.1016/j.evolhumbehav.2011.03.001
Sugano Y, Keetels M, Vroomen J (2009) Adaptation to motor-visual and motor-auditory temporal lags transfer across modalities. Exp Brain Res 201:393–399. https://doi.org/10.1007/s00221-009-2047-3
Treisman AM, Gelade G (1980) A feature-integration theory of attention. Cognit Psychol 12:97–136
Uliano KC, Lambert EY, Kennedy RS, Sheppard DJ (1986) The effects of asynchronous visual delays on simulator flight performance and the development of simulator sickness symptomatology. (Technical Report NAVTRASYSCEN 85-D-0026-1, AD-A180 196). Naval Training Systems Center, Orlando, FL
van den Berg J, Neely G (2006) Performance on a simple reaction time task while sleep deprived. Percept Mot Skills 102:589–599. https://doi.org/10.2466/pms.102.2.589-599
Walker AD, Gomer JA, Muth ER (2007) The effect of input device on performance of a driving task in an uncoupled motion environment. In: Proceedings of the 51st annual meeting of the human factors and ergonomics society, Santa Barbara, CA
Waltemate T, Senna I, Hülsmann F, Rohde M, Kopp S, Ernst M, Botsch M (2016) The impact of latency on perceptual judgments and motor performance in closed-loop interaction in virtual reality. In: Proceedings of the 22nd ACM conference on virtual reality software and technology, pp 27–35. https://doi.org/10.1145/2993369.2993381
Warner HD, Serfoss GL, Baruch TM, Hubbard DC (1993) Flight simulator-induced sickness and visual displays evaluation (AL/HR-TR-1993-0056). vol AL/HR-TR-1993-0056. Aircrew Training Research Division, Williams Air Force Base, AZ
Welford AT (1980) Relationships between reaction time and fatigue, stress, age and sex. In: Welford AT (ed) Reaction times. Academic Press, London, pp 321–354
Wickham H (2009) ggplot2: Elegant graphics for data analysis. Springer, New York
Author information
Authors and Affiliations
Corresponding author
Rights and permissions
About this article
Cite this article
Mittelstaedt, J.M., Wacker, J. & Stelling, D. VR aftereffect and the relation of cybersickness and cognitive performance. Virtual Reality 23, 143–154 (2019). https://doi.org/10.1007/s10055-018-0370-3
Received:
Accepted:
Published:
Issue Date:
DOI: https://doi.org/10.1007/s10055-018-0370-3