Abstract
The sensory-motor skills of persons with neuromuscular disabilities have been shown to be enhanced by intensive and repetitive therapeutic interventions. This paper describes a form of low immersion virtual reality and a prototype, open source system that allow a user with significant physical disability to actively interact with computer-generated objects whose behaviors promote a game-like interaction. Unlike fully immersive and haptic virtual reality, this approach frees the user from head-mounted displays and gloves. It extracts the user’s real-time silhouette from the output of a remote video camera and uses that two-dimensional outline to interact with graphical objects on screen. In contrast to video games that have been modified with specialized interfaces, this virtual interaction system promotes the repetitive use of goal directed movements of the arms and body, which are essential to promote cortical reorganization, as well as discourage unwanted changes in muscle tissue that result in contracture. A prototype system demonstrates the potential of low immersion technology to motivate users and encourage participation in therapy. It also offers the potential of accommodating the sensory-motor skills of individuals with very significant impairment. The behaviors of the computer-generated graphics can be altered to allow use by those with very limited range of motion and/or motor control. These behaviors can be adjusted to provide a continuing challenge as the user’s skills improve. This prototype is described in terms of functional capabilities that include a silhouette extraction from a video image, and generation of graphical objects that interact with the silhouette. The work is extended with a discussion of a more sophisticated region of interest detection algorithm that can select specific parts of the body.
Similar content being viewed by others
References
Ahmad S (1994) A usable real-time 3D hand tracker. In: conference record of the Asilomar conference on signals, systems and computers, pp 1257–1261
Bobick AF, Intille SS, Davis JW, Baird F, Pinhanez C, Campbell LW, Ivanov YA, Schutte A, Wilson A (1999) The KidsRoom: a perceptually-based interactive and immersive story environment. Presence 8(4):369–393
Chen R, Cohen LG, Hallet M (2002) Nervous system reorganization following injury. Neuroscience 111(4):761–73
Dougall F (1996) Video image based control system, US patent number 5534917
Farrow S, Reid D (2004) Stroke survivors’ perception of a leisure-based virtual reality program. Technol Disabil 16:69–81
Greenleaf WJ, M.A. Tovar MA (1994) Augmenting reality in rehabilitation. Artif Intell Med 6(4):289–299
Harris K, Reid D (2005) The influence of virtual reality play on children’s motivation. Can J Occup Ther Revue Canadienne d Ergotherapie 72(1):21–29
Helsel S (1992) Virtual reality and education. Educ Technol 32(5):38–42
Jack D, Boian R, Merians AS, Tremaine M, Burdea GC, Adamovich SV, Recce M, Poizner H (2001) Virtual reality-enhanced stroke rehabilitation. IEEE Trans Neural Syst Rehabil Eng 9(3):308–318
Jang SH, You SH, Hallett M, Cho YW, Park CM, Cho SH, Lee HY, Kim TH (2005) Cortical reorganization and associated functional motor recovery after virtual reality in patients with chronic stroke: an experimenter-blind preliminary study. [Controlled Clinical Trial. Journal Article] Arch Phys Med Rehabil 86(11):2218–2223
Jenkins W, Merzenich M (1987) Reorganization of neocortical representation after brain injury: a neurophysiological model of the bases of recovery from stroke. In: Sneil F, Herbert E, Carlson B (eds) Progress in Brain. Elsevier, New York
Joyce AW, Phalangas AC (1995) Virtual interaction: an interface for individuals with disabilities. In: Proceedings of RESNA ’95, pp 425–427
Joyce AW, Phalangas AC (1998) The implementation and capabilities of a virtual interaction system. In: Proceedings of European conference on disabilities, virtual reality and associated technologies, Skovde, Sweden, pp 237–245
Kizony R, Katz N, Weingarden H, Weiss PL (2002a) Immersion without encumbrance: adapting a virtual reality system for the rehabilitation of individuals with stroke and spinal cord injury. In: Proceedings of the 4th international conference on disability, virtual reality and associated technology. Vresprem, Hungary, pp 55–61
Kizony R, Katz N, Weiss PL (2002b) Adapting a virtual reality system for the rehabilitation of individuals with stroke and spinal cord injury. In: Proceedings of the 1st international workshop on virtual reality in rehabilitation. Lausanne, Switzerland, pp 223–232
Krebs H.I, Hogan N, Aisen ML, Volpe BT (1998) Robot-aided neurorehabilitation. IEEE Trans Rehabil Eng 6(1):75–87
Krueger M (1990) Artificial reality II. Addison-Wesley, Reading
Krueger M (1993) Environmental technology: making the real world virtual. Commun ACM 36:36–37
Kuhlen T, Dohle C (1995) Virtual reality for physically disabled people. Comput Biol Med 25(2):205–211
Lachapelle T, Foulds R (1992) Design of a low-immersion virtual reality system for children with disabilities. In: Proceedings of RESNA’92
Lum SP, Lehman SL, Reinkensmeyer DJ (1995) The bimanual lifting rehabilitator: an adaptive approach for therapy stroke patients. IEEE Trans Rehabil Eng 3(2):166–174
Maes P, Darrell B, Pentland A (1995) The ALIVE system: wireless, full-body interaction with autonomous agents. Perceptual computing. MIT Media Laboratory, technical report no. 257
McComas J, Pivak J, Laflamme M (1998) Current uses of virtual reality for children with disabilities. Stud Health Technol Inf 58:161–169
Nudo RJ (1996) Neural substrates for the effects of rehabilitative training on motor recovery after ischemic infarction. Science 272:1791–1794
O’Dwyer NJ, Ada L (1996) Reflex hyperexcitability and muscle contracture in relation to spastic hypertonia. Curr Opin Neurol 9(6):451–455
Pengilly S (1996) Integrating performance, live electronics and interactive video. Comput Math Appl 32(1):75–77
Popescu V, Burdea G, Bouzit M, Girone M, Hentz V (2000) Orthopedic telerehabilitation with virtual force feedback. IEEE Trans Inf Technol Biomed 4:45–51
Reid D (2002) The use of virtual reality to improve upper-extremity efficiency skills iin children with cerebral palsy: a pilot study. Technol Disabil 14:53–61
Reid D (2004) The influence of virtual reality on playfulness in children with cerebral palsy: a pilot study. Occup Ther Int 11(3):131–144
Reid DT (2002) Benefits of a virtual play rehabilitation environment for children with cerebral palsy on perceptions of self-efficacy: a pilot study. Pediatr Rehabil 5(3):141–148
Riva G (2003) Applications of virtual environments in medicine. Methods Inf Med 42(5):524–534
Rizzo AA, Buckwalter JG (1997) The status of virtual reality for the cognitive rehabilitation of persons with neurological disorders and acquired brain injury. Stud Health Technol Inf 39:22–33
Saxe D (1999) Virtual interaction using robust color skin detection. In: Proceedings of SIGCHI 1999, pp 330–331
Saxe DM, Foulds RA (1996) Toward robust skin identification in video images. In: Proceedings of the 2nd conference on automatic face and gesture recognition. Killington, Vermont, pp 379–384
Saxe DM, Foulds RA (2002) Robust region of interest coding for improved sign language telecommunication. IEEE Trans Inf Technol Biomed 6(3):310–316
Stefin M (1997) Computer assisted therapy for multiple sclerosis and spinal cord injury patients: application of virtual reality. Stud Health Technol Inf 39:64–72
Sveistrup H (2004) Motor rehabilitation using virtual reality. J NeuroEngineering Rehabil 1:10
Swain MJ, Ballard DH (1991) Color indexing. Int J Comput Vis 7(1):1–32
Wann JP, Turnbull JD (1993) Motor skill learning in cerebral palsy: movement, action, and computer-enhanced therapy. Baillieres Clin Neurol 2(1):15–28
Weiss P, Rand D, Katz N, Kizony R (2004) Video capture virtual reality as a flexible and effective rehabilitation tool. J Neuroengineering Rehabil 1:12
You SH, Jang SH, Kim YH, Kwon YH, Barrow I, Hallett M (2005) Cortical reorganization induced by virtual reality therapy in a child with hemiparetic cerebral palsy.] Dev Med Child Neurol 47(9):628–635
Acknowledgments
This work has been supported by US National Science Foundation grant HRD 9800175 with additional support from the Rehabilitation Engineering Research Center on Augmentative Communication (University of Delaware) and by the Rehabilitation Engineering Research Center on Technology for Children with Orthopedic Disabilities (New Jersey Institute of Technology) both from the US National Institute on Disability.
Author information
Authors and Affiliations
Corresponding author
Rights and permissions
About this article
Cite this article
Foulds, R.A., Saxe, D.M., Joyce, A.W. et al. Sensory-motor enhancement in a virtual therapeutic environment. Virtual Reality 12, 87–97 (2008). https://doi.org/10.1007/s10055-007-0067-5
Received:
Accepted:
Published:
Issue Date:
DOI: https://doi.org/10.1007/s10055-007-0067-5