Skip to main content
Log in

Abstract:

The minority model was introduced to study the competition between agents with limited information. It has the remarkable feature that, as the number of strategies available to the agents increases, the collective gain made by the agents is reduced. This crowd effect arises from the fact that only a minority can profit at each moment, while all agents make their choices using the same input. We show that the properties of the model change drastically if the agents make choices based on their individual stories, keeping all remaining rules unaltered. This variation reduces the intrinsic frustration of the model, and improves the tendency towards cooperation and self organization. We finally study the stable mixing of individual and collective behavior.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Similar content being viewed by others

Author information

Authors and Affiliations

Authors

Additional information

Received 30 June 1999 and Received in final form 27 September 1999

Rights and permissions

Reprints and permissions

About this article

Cite this article

Cara, M., Pla, O. & Guinea, F. Learning, competition and cooperation in simple games. Eur. Phys. J. B 13, 413–416 (2000). https://doi.org/10.1007/s100510050051

Download citation

  • Issue Date:

  • DOI: https://doi.org/10.1007/s100510050051

Navigation