Advertisement

Artificial Life and Robotics

, Volume 19, Issue 2, pp 150–156 | Cite as

bioToys: biofeedback toys for playful and self-determined physiotherapeutic activities

  • Tomoya Shimokakimoto
  • Asaki Miura
  • Kenji Suzuki
Original Article

Abstract

In the field of physiotherapy, physical therapists assist children with impaired motor functions or congenital loss of limbs to recover their motor functions or to adapt to the use of prostheses controlled by electromyography signals, respectively. However, children often quit training in the use of artificial limbs because it becomes boring with repetition. During a limited time, physical therapists are required to perform many operations on the biofeedback systems in order to personalize them for each user. It is important for children to feel excited about the therapeutic activities. Furthermore, the biofeedback systems should be easy for the therapists to use. In this paper, we propose a building-block-based biofeedback toy called “bioToys.” This system consists of input blocks to receive physical or physiological signals and output blocks to generate different action or effects. This building block system allows users including therapists, children, and their family to program and personalize the biofeedback systems. Finally, we show that by using the developed system, it is possible to control the toys and to record the muscle activities in real time.

Keywords

Playware Biofeedback Toy Children Education Tangible interaction 

References

  1. 1.
    Wolf SL (1983) Electromyographic biofeedback applications to stroke patients. A critical review. Phys Ther. 63(9):1448–1459Google Scholar
  2. 2.
    Tsubouchi Y, Suzuki K (2010) Biotones: a wearable device for EMG auditory biofeedback. In: Proceedings of annual international conference of the IEEE EMBS, pp 6543–6546Google Scholar
  3. 3.
    Matsubara M, Kadone H, Iguchi M, Terasawa H, Suzuki K (2013) The effectiveness of auditory biofeedback on a tracking task for ankle joint movements in rehabilitation. In: Proceedings of the 4th interactive sonification, workshop (ISon2013), pp 1–6Google Scholar
  4. 4.
    Igarashi N, Suzuki K, Kawamoto H et al. (2010) Biolights: light emitting wear for visualizing lower-limb muscle activity. In: Proceedings of annual international conference of the IEEE EMBS, pp 6393–6396Google Scholar
  5. 5.
    Postema K, van der Donk V, van Limbeek J, Rijken RA, Poelma MJ (1999) Prosthesis rejection in children with a unilateral congenital arm defect. Clin Rehabil 13(3):243–249CrossRefGoogle Scholar
  6. 6.
    Curtis J, Ruijs L, de Vries M, Winters R, Martens JB (2009) Rehabilitation of handwriting skills in stroke patients using interactive games: a pilot study. In: Proceedings of the 27th intl. conf. extended abstracts on human factors in, computing systems, pp 3931–3936Google Scholar
  7. 7.
    Shimokakimoto T, Ayuzawa S, Suzuki K (2013) Real-time pulse detection for physiotherapy and its application to wearable device (in Japanese). J Inf Process 54(4):1480–1488Google Scholar
  8. 8.
    Matsubara M, Terasawa H, Kadone H, Suzuki K, Makino S (2012) Sonification of muscular activity in human movements using the temporal patterns in EMG. In: Proceedings of annual summit and conference of APSIPA ASC, pp 1–5Google Scholar
  9. 9.
    Lund HH, Klitbo T, Jessen C (2005) Playware technology for physically activating play. Artif Life Robot J 9(4):165–174CrossRefGoogle Scholar
  10. 10.
    Hiroshi I, Brygg U (1997) Tangible bits: towards seamless interfaces between people, bits and atoms. In: Proceedings of the ACM conference on human factors in, computing systems, pp 234–241Google Scholar
  11. 11.
    Lund HH (2003) Intelligent artefacts. In: Sugisaka M, Tanaka H (eds) Proceedings of 8th international symposium on artificial life and robotics, pp I11–I14Google Scholar
  12. 12.
    Horn MS, Jacob RJK (2007) Designing tangible programming languages for classroom use. In: Proceedings of the 1st intl. conf. on tangible and embedded, interaction, pp 159–162Google Scholar
  13. 13.
    Schweikardt E, Gross MD (2008) The robot is the program: interacting with roBlocks. In: Proceedings of the 2nd intl. conf. on tangible and embedded, interaction, pp 167–168Google Scholar

Copyright information

© ISAROB 2014

Authors and Affiliations

  • Tomoya Shimokakimoto
    • 1
  • Asaki Miura
    • 1
  • Kenji Suzuki
    • 2
    • 3
  1. 1.Graduate School of System and Information EngineeringUniversity of TsukubaTsukubaJapan
  2. 2.Center for Cybernics ResearchUniversity of TsukubaTsukubaJapan
  3. 3.Japan Science and Technology AgencyKawaguchiJapan

Personalised recommendations