Personal and Ubiquitous Computing

, Volume 18, Issue 5, pp 1227–1241 | Cite as

AWE: an animated work environment for working with physical and digital tools and artifacts

  • Henrique Houayek
  • Keith Evan Green
  • Leo Gugerty
  • Ian D. Walker
  • James Witte
Original Article

Abstract

We discuss the design, development, and testing of animated work environment (AWE), a novel, programmable, AWE supporting everyday human activities at work, at home, or at school in an increasingly digital society. A physical example of the emerging genre of "architectural robotics," AWE features a programmable, reconfigurable “wall,” three horizontal, mobile work-surfaces, and embedded information technologies. AWE is the result of an iterative design process involving surveys, task analyses, virtual and physical prototyping, and usability testing accomplished by a transdisciplinary team of engineers, architects, sociologists, and human factors psychologists. Usability testing has demonstrated AWE’s potential to enhance working life: AWE adapts to variations in complex activities involving users working in one physical place with physical and digital tools and artifacts.

Keywords

Collaborative work Robotic workstation Physical and digital tools Interactive environments 

References

  1. 1.
    Malone TW (1983) How do people organize their desks? Implications for the design of office information systems. ACM Trans Office Inf Syst 1(1):99–112CrossRefMathSciNetGoogle Scholar
  2. 2.
    Mitchell WJ (2000) e-topia. MIT Press, Cambridge, MAGoogle Scholar
  3. 3.
    Bondarenko O, Janssen R (2005) Documents at hand: learning from paper to improve digital technologies. In Proceedings CHI. ACM Press, pp 121–130Google Scholar
  4. 4.
    Sellen A, Harper R (2002) The myth of the paperless office. MIT Press, CambridgeGoogle Scholar
  5. 5.
    Wigdor D, Shen C, Forlines C, Balakrishnan R (2006) Effects of display position and control space orientation on user preference and performance. In: Proceedings CHI. ACM Press, pp 309–318Google Scholar
  6. 6.
    Ziola R (2006) My MDE: configuring virtual workspace in multi-display environments. Work in progress. In: Proceedings CHI. ACM Press, pp 1481–1486Google Scholar
  7. 7.
    Luff P, Heath C, Kazuoka H, Yamakazi K, Yamashita J (2006) Handling documents and discriminating objects in hybrid spaces. In: Proceedings CHI. ACM Press, pp 561–570Google Scholar
  8. 8.
    Washington Medical Center, Microsoft Research (2004) Posting date. http://www.microsoft.com/business/executivecircle/content/casestudydetail.aspx?csid=14967
  9. 9.
    Baecker R (ed) (1993) Readings in groupware and computer-supported cooperative work. Morgan Kaufmann, San MateoGoogle Scholar
  10. 10.
    Antonelli P (ed) (2001) Workspheres. NewYork MoMaGoogle Scholar
  11. 11.
    Johanson B, Fox A, Winograd T (2002) The interactive workspaces project: experiences with ubiquitous computing rooms. In: IEEE pervasive computing, vol 1, issue 2, April/JuneGoogle Scholar
  12. 12.
    Streitz NA, Rexroth A, Holmer T (1997) Does “roomware” matter? Investigating the role of personal and public information devices and their combination in meeting room collaboration. In: Proceedings E-CSCWGoogle Scholar
  13. 13.
    Streitz NA, Tandler P, Müller-Tomfelde C, Konomi S (2001) Roomware: toward the next generation of human-computer interaction based on an integrated design of real and virtual worlds. In: Carroll J (ed) Human-computer interaction in the new millennium. Addison-Wesley, BostonGoogle Scholar
  14. 14.
    Kapadia A, Walker ID, Green KE, Manganelli JC, Houayek H, James A, Kanuri VKT, Mokhtar T, Siles I, Yanik P (2010) Architectural robotics: an interdisciplinary course rethinking the machines we live in. In: Proceedings IEEE international conference on robotics and automation. Anchorage, AK, pp 48–53Google Scholar
  15. 15.
    Ooosterhuis K (2003) Hyperbodies: towards an e-motive architecture. Birkhauser Press, BaselGoogle Scholar
  16. 16.
    Jetter H-C, Geyer F, Schwarz F, Reiterer H (2012) Blended interaction—toward a framework for the design of interactive spaces. Workshop designing collaborative interactive spaces (DCIS 2012) at AVI 2012. HCI Group, University of Konstanz, May 2012. http://hci.uni-konstanz.de/downloads/dcis2012_Jetter.pdf
  17. 17.
    Green KE, Walker ID, Gugerty LJ, Witte JC (2006) Three robot-rooms/the AWE project. Work in progress. In: Proceedings CHI. ACM Press, pp 809–814Google Scholar
  18. 18.
    Johnson J, Kwoka M, Houayek H, Walker ID, Green KE (2007) Design, construction, and testing of a novel robotic workstation. In Proceedings fourth international conference on computational intelligence, robotics, and autonomous systems (CIRAS). Palmerston North, New Zealand, pp 155–160Google Scholar
  19. 19.
    Kwoka M, Johnson J, Houayek H, Dunlap I, Walker ID, Green KE (2008) The AWE wall: a smart reconfigurable robot surface. In: Proceedings of the 4th international conference on intelligent environments. Seattle, WA, pp 1–8Google Scholar
  20. 20.
    Raskar R, Welch G, Cutts M, Lake A, Stesin L, Fuchs H (1998) The office of the future: a unified approach to image-based modeling and spatially immersive displays. In: Proceedings SIGGRAPH, pp 1–10Google Scholar
  21. 21.
    AWE Self-Reconfiguring Robot Wall (2009) Posting date. http://www.youtube.com/watch?v=CaMuS3wZ-bM
  22. 22.
    Chiaverini S, Oriolo G, Walker ID (2008) Kinematically redundant manipulators. Chapter 11. In: Handbook of Robotics. Springer, pp 245–268Google Scholar
  23. 23.
    Nenchev DN (1989) Redundancy resolution through local optimization: a review. J Robot Syst 6(6):769–798CrossRefMATHGoogle Scholar
  24. 24.
    Siciliano B (1990) Kinematic control of redundant robot manipulators: a tutorial. J Intell Robot Syst 3:201–212CrossRefGoogle Scholar
  25. 25.
    Yoshikawa T (1984) Analysis and control of robot manipulators with redundancy. In: Brady M, Paul R (eds) Robotics research: the first international symposium. MIT Press, Cambridge, MA, pp 735–748Google Scholar
  26. 26.
    Kidd A (1994) The marks are on the knowledge worker. In: Adelson B, Dumais S, Olson J (eds) Proceedings SIGCHI conference on human factors in computing systems (CHI’94). ACM, New York, NY, USA, pp 186–191Google Scholar

Copyright information

© Springer-Verlag London 2013

Authors and Affiliations

  • Henrique Houayek
    • 1
  • Keith Evan Green
    • 1
  • Leo Gugerty
    • 2
  • Ian D. Walker
    • 3
  • James Witte
    • 4
  1. 1.Department of ArchitectureClemson UniversityClemsonUSA
  2. 2.Department of PsychologyClemson UniversityClemsonUSA
  3. 3.Department of ECEClemson UniversityClemsonUSA
  4. 4.Department of SociologyClemson UniversityClemsonUSA

Personalised recommendations