Personal and Ubiquitous Computing

, Volume 18, Issue 5, pp 1213–1225

Tangible displays for the masses: spatial interaction with handheld displays by using consumer depth cameras

  • Martin Spindler
  • Wolfgang Büschel
  • Charlotte Winkler
  • Raimund Dachselt
Original Article

DOI: 10.1007/s00779-013-0730-7

Cite this article as:
Spindler, M., Büschel, W., Winkler, C. et al. Pers Ubiquit Comput (2014) 18: 1213. doi:10.1007/s00779-013-0730-7

Abstract

Spatially aware handheld displays are a promising approach to interact with complex information spaces in a more natural way by extending the interaction space from the 2D surface to the 3D physical space around them. This is achieved by utilizing their spatial position and orientation for interaction purposes. Technical solutions for spatially tracked displays already exist in research laboratories, e.g., embedded in a tabletop environment. Along with a large stationary screen, such multi-display systems provide a rich design space with a variety of benefits to users, e.g., the explicit support of co-located parallel work and collaboration. As we see a great future in the underlying interaction principles, the question is how the technology can be made accessible to the public. With our work, we want to address this issue. In the long term, we envision a low-cost tangible display ecosystem that is suitable for everyday usage and supports both active displays (e.g., the iPad) and passive projection media (e.g., paper screens and everyday objects such as a mug). The two major contributions of this article are a presentation of an exciting design space and a requirement analysis regarding its technical realization with special focus on a broad adoption by the public. In addition, we present a proof of concept system that addresses one technical aspect of this ecosystem: the spatial tracking of tangible displays with a consumer depth camera (Kinect).

Keywords

Tangible magic lenses PaperLens Tangible display ecosystem Spatial interaction Multi-display environment Interaction above the tabletop Kinect 

Copyright information

© Springer-Verlag London 2013

Authors and Affiliations

  • Martin Spindler
    • 1
  • Wolfgang Büschel
    • 2
  • Charlotte Winkler
    • 1
  • Raimund Dachselt
    • 2
  1. 1.University of MagdeburgMagdeburgGermany
  2. 2.Technische Universität DresdenDresdenGermany

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