Locating experience: touring a pervasive performance

  • Alan ChamberlainEmail author
  • Leif Oppermann
  • Martin Flintham
  • Steve Benford
  • Peter Tolmie
  • Matt Adams
  • Ju Row Farr
  • Nick Tandavanitj
  • Joe Marshall
  • Tom Rodden
Original Article


Touring location-based experiences is challenging, as both content and underlying location services must be adapted to each new setting. A study of a touring performance called Rider Spoke as it visited three different cities reveals how professional artists developed a novel approach to these challenges in which users drove the co-evolution of content and the underlying location service as they explored each new city. We show how the artists iteratively developed filtering, survey, visualization, and simulation tools and processes to enable them to tune the experience to the local characteristics of each city. Our study reveals how by paying attention to both content and infrastructure issues in tandem, the artists were able to create a powerful user experience that has since toured to many different cities.


Location-based performance Cycling Adaptation Wi-Fi fingerprinting Seams User generated content Rider Spoke 


  1. 1.
    Abowd G, Atkeson C, Hong J, Long S, Kooper R, Pinkerton M (1997) Cyberguide: a mobile context-aware tour guide. In: Wireless Networks, vol 3, issue 5. Kluwer Academic Publishers, pp 421–433 Google Scholar
  2. 2.
    Barkhuus L, Chalmers M, Tennent P, Hall M, Bell M, Sherwood S, Brown B (2005) Picking pockets on the lawn: the development of tactics and strategies in a mobile game, Ubicomp’05, Springer LNCS, pp 358–374Google Scholar
  3. 3.
    Benford S, Crabtree A, Reeves S, Sheridan J, Dix A, Flintham M, Drozd A (2006) The frame of the game: the opportunities and risks of staging digital experiences in public settings, CHI 2006, ACM, pp 427–436Google Scholar
  4. 4.
    Benford S, Crabtree A, Flintham M, Drozd A, Anastasi R, Paxton M, Tandavanitj N, Adams M, Row Farr J (2006) Can you see me now? ACM Trans Comput Hum Interact 13(1):100–133CrossRefGoogle Scholar
  5. 5.
    Benford S, Rowland D, Flintham M, Drozd A, Hull R, Reid J, Morrison J, Facer K (2005) Life on the edge: supporting collaboration in location-based experiences, CHI 2005, ACM, Portland, USA, pp 721–730Google Scholar
  6. 6.
    Boyd Davis S, Moar M, Jacobs R, Watkins M, Riddoch C, Cooke K (2006) Ere be dragons: heartfelt gaming. Digital Creativity, 17(3):157–162, RoutledgeGoogle Scholar
  7. 7.
    Brown B, Chalmers C, Bell M, Hall M, MacColl I, Rudman P (2005) Sharing the square: collaborative leisure in the city streets. ECSCW’05, Springer, Paris, pp 427–447Google Scholar
  8. 8.
    Chalmers M, Galani A (2004) Seamful interweaving: heterogeneity in the theory and design of interactive systems. DIS’04, ACM, Cambridge, MA, pp 243–252Google Scholar
  9. 9.
    Cheng Y, Chawathe Y, LaMarca A, Krumm J (2005) Accuracy characterization for metropolitan-scale Wi-Fi localization. MobiSys, Seattle, WashingtonGoogle Scholar
  10. 10.
    Cheok A, Goh K, Liu W, Farbiz F, Fong S, Teo S, Li Y, Yang X (2004) Human Pacman: a mobile, wide-area entertainment system based on physical, social, and ubiquitous computing. Pers Ubiquitous Comput 8(2):71–81Google Scholar
  11. 11.
    Cheverst K, Davies N, Mitchell K, Friday A, Efstratiou E (2000) Developing a context-aware electronic tourist guide: some issues and experiences, CHI 2000, ACM, pp 17–24Google Scholar
  12. 12.
    Dourish P (2006) Re-space-ing place: place and space ten years on. CSCW 2006, ACM, Banff, pp 299–308Google Scholar
  13. 13.
    Harrison S, Dourish P (1996) Re-place-ing space: the roles of space and place in collaborative systems. CSCW’96, ACM, Boston, MA, pp 67–76Google Scholar
  14. 14.
    Kittur A, Suh B, Pendleton BA, Chi EH (2007) He says, she says: conflict and coordination in wikipedia. CHI’07, ACM, pp 453–462Google Scholar
  15. 15.
    LaMarca A et al (2005) Place lab: device positioning using radio beacons in the wild. In: Proceedings of the pervasive computing, pp 116–133Google Scholar
  16. 16.
    Lindt I, Ohlenburg J, Pankoke-Babatz U, Ghellal S (2007) A report on the crossmedia game epidemic menace. Comput Entertain 5(1):8CrossRefGoogle Scholar
  17. 17.
    Mitchell K, McCaffery D, Metaxas G, Finney J, Schmid S, Scott A (2003) Six in the city: introducing real tournament—a mobile IPv6 based context-aware multiplayer game 2nd workshop on network and system support for games, CA, USA, pp 91–100Google Scholar
  18. 18.
    O’Hara K (2008) Understanding geocaching practices and motivations. CHI 2008, ACM, Florence, pp 1177–1186Google Scholar
  19. 19.
    O’Hara K, Kindberg T, Glancy M, Baptista L, Sukumaran B, Kahana G, Rowbotham J (2007) Collecting and sharing location-based content on mobile phones in a zoo visitor experience. Comput Support Coop Work 16:11–44, SpringerGoogle Scholar
  20. 20.
    Oppermann L, Broll G, Capra M, Benford S (2006) Extending authoring tools for locaion-aware applications with an information visualisation layer. Ubicomp 2006, Springer, Organge CountyGoogle Scholar
  21. 21.
    Piekarski W, Thomas B (2002) ARQuake: the outdoors augmented reality system. Commun ACM 45(1):36–38, ACMGoogle Scholar
  22. 22.
    Rekimoto J, Miyaki T, Ishizawa T (2007) LifeTag: WiFi-based continuous location logging for life pattern analysis. In: Proceedings of the international symposium on location- and context-awareness (LOCA)Google Scholar
  23. 23.
    Rogers Y, Price S, Fitzpatrick G, Fleck R, Harris E, Smith H, Randell C, Muller H, O’Malley C, Stanton D, Thompson M, Weal M (2004) Ambient wood: designing new forms of digital augmentation for learning outdoors. IDC 2004, June 1–3, Maryland, pp 3–10Google Scholar
  24. 24.
    Waern A, Montola M, Stenros J (2009) The three-sixty illusion: designing for immerion in pervasive games. CHI 2009, ACM, Boston, MA, pp 1549–1558Google Scholar
  25. 25.
    Rowland D, Flintham M, Oppermann L, Marshall J, Chamberlain A, Koleva B, Benford S, Perez C (2009) Ubikequitous computing: designing interactive experiences for cyclists. Mobile HCI 09. 15–18 Sept 2009, Bonn, GermanyGoogle Scholar
  26. 26.
    Ryle G (1971) Collected papers, vol II, thinking and reflecting. Hutchinson, London, pp 480–496Google Scholar
  27. 27.
    Garfinkel H (1967) Studies in ethnomethodology. Prentice-Hall, New YorkGoogle Scholar
  28. 28.
    Crabtree A (2003) Designing collaborative systems: a practical guide to ethnography. Springer, New YorkGoogle Scholar
  29. 29.
    Sacks H (1992) Lectures in conversation, volume II, Winter 1971, March 4. In: Jefferson G (ed) Produced similarities in first and second stories: poetics, ‘fragile stories’, etc. Blackwell, LondonGoogle Scholar

Copyright information

© Springer-Verlag London Limited 2011

Authors and Affiliations

  • Alan Chamberlain
    • 1
    Email author
  • Leif Oppermann
    • 2
  • Martin Flintham
    • 1
  • Steve Benford
    • 1
  • Peter Tolmie
    • 1
  • Matt Adams
    • 3
  • Ju Row Farr
    • 3
  • Nick Tandavanitj
    • 3
  • Joe Marshall
    • 1
  • Tom Rodden
    • 1
  1. 1.Mixed Reality LaboratoryUniversity of NottinghamNottinghamUK
  2. 2.Fraunhofer Institute for Applied Information Technology FIT, Schloss BirlinghovenSankt AugustinGermany
  3. 3.Blast Theory, Unit 5BrightonUK

Personalised recommendations