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Non-linear interactive media productions


Creating non-linear interactive media is a challenging task. In this paper, we summarise our findings with non-linear, interactive movie productions. We carry out this discussion based on experiences gathered during the development and evaluation of an authoring suite enabling the creation and testing of non-linear narratives. The paper shows how our workflow can be understood in terms of the canonical model of media production.

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Correspondence to Michael Hausenblas.

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Hausenblas, M. Non-linear interactive media productions. Multimedia Systems 14, 405–413 (2008).

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  • Design
  • Human factors
  • Standardisation
  • Non-linear media
  • Interaction
  • Delivery
  • Broadband