Skip to main content
Log in

Collisions of multibody systems

  • Published:
Computational Mechanics Aims and scope Submit manuscript

Abstract

This paper presents a computational procedure for studying collisions of multibody systems. It combines the procedures of impact analysis and the methods of modern multibody dynamics (including the use of Kane's equations, lower body arrays, generalized speeds, and differentiation algorithms). By assuming the duration of impact to be very short and that the configurations of the systems have only small changes during the colliding process, we can automatically generate the governing dynamical equations. By using Newton's impact law, the partial velocities of the contact points determine impulse force components. Then by back substituting into the governing equations, the changes of velocities during the collision, the components of internal impulses, and the subsequent motions of the systems after collision may be determined.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Similar content being viewed by others

Author information

Authors and Affiliations

Authors

Additional information

Received 24 January 2001

Rights and permissions

Reprints and permissions

About this article

Cite this article

Chang, CC., Huston, R. Collisions of multibody systems. Computational Mechanics 27, 436–444 (2001). https://doi.org/10.1007/s004660100256

Download citation

  • Issue Date:

  • DOI: https://doi.org/10.1007/s004660100256

Keywords

Navigation