Not scene learning, but attentional processing is superior in team sport athletes and action video game players
We tested if high-level athletes or action video game players have superior context learning skills. Incidental context learning was tested in a spatial contextual cueing paradigm. We found comparable contextual cueing of visual search in repeated displays in high-level amateur handball players, dedicated action video game players and normal controls. In contrast, both handball players and action video game players showed faster search than controls, measured as search time per display item, independent of display repetition. Thus, our data do not indicate superior context learning skills in athletes or action video game players. Rather, both groups showed more efficient visual search in abstract displays that were not related to sport-specific situations.
This work was supported by the Deutsche Forschungsgemeinschaft (PO548/14-1 and SFB779-A4).
AS designed the study, wrote the experimental code, acquired and analyzed the data and wrote the manuscript. FG wrote the experimental code and analyzed the data. FS analyzed the data. SP designed the study and wrote the manuscript.
Compliance with ethical standards
Conflict of interest
The authors declare no competing financial interests.
Human and animal rights
All procedures performed in studies involving human participants were in accordance with the ethical standards of the institutional and/or national research committee and with the 1964 Helsinki declaration and its later amendments or comparable ethical standards.
Informed consent was obtained from all individual participants included in the study.
- Abernethy, B. (1987). Selective attention in fast ball sports: II: Expert-novice differences. Australian Journal of Science and Medicine in Sport, 19(4), 7–16.Google Scholar
- Abernethy, B. (1991). Visual search strategies and decision-making in sport. International Journal of Sport Psychology, 22, 189–210.Google Scholar
- Bejjanki, V. R., Zhang, R., Li, R., Green, C. S., Lu, Z. L., & Bavelier, D. (2014). Action video game play facilitates the development of better perceptual templates. Proceedings of the National Academy of Sciences of the USA, 111, 16961–16966. https://doi.org/10.1073/pnas.1417056111.CrossRefPubMedGoogle Scholar
- Boot, W. R., Blakely, D. P., & Simons, D. J. (2011). Do action video games improve perception and cognition? Frontiers in Psychology, 2.Google Scholar