Skip to main content
Log in

Hypertexturing complex volume objects

  • Original article
  • Published:
The Visual Computer Aims and scope Submit manuscript

Abstract

This paper will examine hypertexture rendering techniques and will demonstrate how volume data sets may be adapted in order for hypertexture to be applied. Details are given of a process for the conversion of complex objects, such as CT scans, into accurate distance fields. Hypertexture is applied to these objects and example renderings include the UNC CThead, a chess piece, a dodecahedron and a tank. Additional information is given about soft objects, density modulation functions, ray marching and controlling hypertexture application.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Similar content being viewed by others

Author information

Authors and Affiliations

Authors

Additional information

Published online: 15 March 2002

Rights and permissions

Reprints and permissions

About this article

Check for updates. Verify currency and authenticity via CrossMark

Cite this article

Satherley, R., Jones, M. Hypertexturing complex volume objects. Visual Comp 18, 226–235 (2002). https://doi.org/10.1007/s003710100143

Download citation

  • Published:

  • Issue Date:

  • DOI: https://doi.org/10.1007/s003710100143

Navigation