Abstract
This paper will examine hypertexture rendering techniques and will demonstrate how volume data sets may be adapted in order for hypertexture to be applied. Details are given of a process for the conversion of complex objects, such as CT scans, into accurate distance fields. Hypertexture is applied to these objects and example renderings include the UNC CThead, a chess piece, a dodecahedron and a tank. Additional information is given about soft objects, density modulation functions, ray marching and controlling hypertexture application.
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Published online: 15 March 2002
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Satherley, R., Jones, M. Hypertexturing complex volume objects. Visual Comp 18, 226–235 (2002). https://doi.org/10.1007/s003710100143
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DOI: https://doi.org/10.1007/s003710100143