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Sphere tracing: a geometric method for the antialiased ray tracing of implicit surfaces

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Hart, J. Sphere tracing: a geometric method for the antialiased ray tracing of implicit surfaces. The Visual Computer 12, 527–545 (1996). https://doi.org/10.1007/s003710050084

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  • DOI: https://doi.org/10.1007/s003710050084

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