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The Visual Computer

, 25:1109 | Cite as

Multimodal augmented reality tangible gaming

  • Fotis Liarokapis
  • Louis Macan
  • Gary Malone
  • Genaro Rebolledo-Mendez
  • Sara de Freitas
Original Article

Abstract

This paper presents tangible augmented reality gaming environment that can be used to enhance entertainment using a multimodal tracking interface. Players can interact using different combinations between a pinch glove, a Wiimote, a six-degrees-of-freedom tracker, through tangible ways as well as through I/O controls. Two tabletop augmented reality games have been designed and implemented including a racing game and a pile game. The goal of the augmented reality racing game is to start the car and move around the track without colliding with either the wall or the objects that exist in the gaming arena. Initial evaluation results showed that multimodal-based interaction games can be beneficial in gaming. Based on these results, an augmented reality pile game was implemented with goal of completing a circuit of pipes (from a starting point to an end point on a grid). Initial evaluation showed that tangible interaction is preferred to keyboard interaction and that tangible games are much more enjoyable.

Keywords

Serious games Pervasive computing Augmented reality Multimodal interfaces 

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Copyright information

© Springer-Verlag 2009

Authors and Affiliations

  • Fotis Liarokapis
    • 1
  • Louis Macan
    • 1
  • Gary Malone
    • 1
  • Genaro Rebolledo-Mendez
    • 2
  • Sara de Freitas
    • 2
  1. 1.Interactive Worlds Applied Research GroupCoventry UniversityCoventryUK
  2. 2.Serious Games InstituteCoventry UniversityCoventryUK

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