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An ontology of virtual humans

Incorporating semantics into human shapes

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Abstract

Most of the efforts concerning graphical representations of humans (Virtual Humans) have been focused on synthesizing geometry for static or animated shapes. The next step is to consider a human body not only as a 3D shape, but as an active semantic entity with features, functionalities, interaction skills, etc. We are currently working on an ontology-based approach to make Virtual Humans more active and understandable both for humans and machines. The ontology for Virtual Humans we are defining will provide the “semantic layer” required to reconstruct, stock, retrieve, reuse and share content and knowledge related to Virtual Humans.

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Correspondence to Mario Gutiérrez A..

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Gutiérrez A., M., García-Rojas, A., Thalmann, D. et al. An ontology of virtual humans. Visual Comput 23, 207–218 (2007). https://doi.org/10.1007/s00371-006-0093-4

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