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ARTMe: a new array-based algorithm for Adaptive Refinement of Triangle Meshes

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Abstract

This work presents a new efficient array-based algorithm for adaptive mesh refinement capable of interactively generating millions of triangles. The new refinement algorithm satisfies important topological mesh properties, e.g., vertex valence control and a good mesh gradation. Furthermore, all local topological modifications of the triangle mesh are based on Stellar operators implemented on top of the Corner-Table topological data structure. This paper also shows that the proposed implementation provides a good balance in the trade-off between memory and processing time.

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Acknowledgements

The authors would like to thank CNPQ for partially supporting this research.

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Correspondence to Hélio Lopes.

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Coêlho, J., Gattass, M. & Lopes, H. ARTMe: a new array-based algorithm for Adaptive Refinement of Triangle Meshes. Engineering with Computers 35, 1–20 (2019). https://doi.org/10.1007/s00366-018-0579-5

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  • DOI: https://doi.org/10.1007/s00366-018-0579-5

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