Appendix 1: Instructions
The instructions for the four protocols are, for the most part, identical. Thus, in this appendix, we show generic instructions while noting the parts that differ between the protocols. The subjects in a particular protocol are only instructed about the relevant protocol. These instructions were translated into Japanese and French for our experiment in Tsukuba and Montpellier. Both Japanese and French versions of these instructions are available upon request.
INSTRUCTIONS OF THE EXPERIMENT
Welcome! Thank you very much for taking part in our laboratory experiment.
You are a participant in an experiment on group decision making. During the experiment, you, as well as other participants in this room, will be making decisions. The experiment will take about two hours.
RECOMMENDATION
We ask you to comply with these rules and respect the instructions of the experimenter. Any communication with other participants is strictly prohibited. During the experiment, you must not talk, exchange notes, watch other participants’ actions, or use mobile phones. It is important that during the experiment you remain SILENT. If you have any questions, or need assistance of any kind, RAISE YOUR HAND but DO NOT SPEAK. We expect and appreciate your cooperation.
PROTOCOL
There are 20 rounds in this experiment. In each round, you and three other randomly chosen participants will form a group of four people and the four players will decide how to divide 100 points in the manner described later.
Matching
============ ONLY FOR THE FR ============
At the beginning of the experiment, the computer will randomly assign you a player ID number, either 1, 2, 3, or 4. Your player ID number will remain the same throughout the experiment, and will be shown on the computer screen.
At the beginning of each round, the computer will randomly group four participants with different player ID numbers into one group. You will not be able to know which participants are in the same group.
You will repeat the same procedure for 20 rounds. Your ID number does not change from round to round, but the other people in your group change.
============ ONLY FOR THE RR ============
At the beginning of each round, the computer will randomly group four participants into one group. You will not be able to know which participants are in the same group. You will repeat the same procedure for 20 rounds, but your ID number, either 1, 2, 3 or 4, may change from round to round, and the other people in your group will also change. In each round, you will be clearly informed of your player ID for that round.
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The negotiation
You will be making a decision in a group with three other people on how to divide 100 points among the four of you.
You will not know who the people in your groups are, and the people in your group will change randomly every round.
Each player has a certain number of votes and the information will be shown in the table on the left-hand side of the screen. In the first 10 rounds, the same vote allocation will be used, and a different vote allocation will be used from round 11 to the end.
Any member of the group at any moment during the negotiation may make a public proposal about how to divide the 100 points. To make a proposal, you need to enter four numbers (integers) in the respective boxes on the left-hand side of the screen and press the “propose” button shown in red.
Any member of a group can also vote for already submitted proposals. Proposals made by others are shown on the right-hand side of the screen. You can vote for a proposal by pressing an “approve” button shown in red.
============ ONLY FOR MA ============
You can use your votes to support more than one proposal. Each proposal you support will receive all your votes. For each proposal, who are supporting it will be clearly shown.
To submit a new proposal, you need to withdraw your current proposal. You can withdraw your proposal by pressing the “withdraw” button on the left-hand side of your screen at any time during the negotiation. All the members in your group will be informed about the withdrawal of your proposal.
You can also withdraw your votes for another’s proposal by pressing the “withdraw” button shown on the right side-hand of the screen at any time during the negotiation.
============ ONLY FOR SA ============
Please remember, you can only be in favor of at most one proposal, including your submitted proposal, at any given time. You cannot divide your votes up and support multiple proposals. All your votes will be cast for the proposal that you decide to support. For each proposal, who are supporting it will be clearly shown. You can change your approval whenever you want during the negotiation.
You can withdraw your proposal in order to propose a new one or to vote for another’s proposal by pressing the “withdraw” button on the left-hand side of your screen. All the members in your group will be informed about the withdrawal of your proposal.
You can also withdraw your vote for another’s proposal to propose or to vote for a different proposal by pressing the “withdraw” button shown on the right-hand side of the screen.
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The first proposal that receives the necessary number of votes will be implemented and the negotiation will end. Each of your group members will receive the number of points specified in that proposal.
There is a time limit to the negotiation. The time limit will be between 300 and 420 s. In each round, before the start of the negotiation, the computer will randomly set the time limit, and you will not be informed of the exact time limit. This means that the round could end suddenly at any time between 300 and 420 s after its start. If none of the proposals has received the necessary number of votes within this time limit, then all the members of your group will receive 0 points in this round.
If you have any questions, please raise your hand.
PAYMENT
At the end of the experiment, the computer will randomly select 3 rounds out of the first 10 rounds and 3 rounds out of the second 10 rounds. You will be paid only according to the points you have obtained in these selected rounds, and not according to the points of the whole protocol. The total points you have earned in the selected 6 rounds will be converted to cash at the exchange rate of 1 point \(=\) 14 JPY (13 cents in Euro).
In addition to this, you will be paid 1500 JPY (5 EUR) as a show-up fee. The maximum earning you can make is, therefore, \(1{,}500 + 0.14 \times 6 \times 100\) JPY \(=\) 9,900 JPY (\(5+0.13 \times 6 \times 100 =78\) EUR). The minimum earnings you can make is the show-up fee of 1500 JPY (5 EUR).
PRACTICE ROUND
In order to make you familiar with the interface and mechanism of the experiment, we now do 1 practice round. What you will do in the practice will not affect your final payment. The number of votes given to the four members of your group is not related to what you will see in the real experiment to follow.
IF YOU HAVE ANY QUESTIONS, PLEASE RAISE YOUR HAND.
Appendix 2: Background tests for ANOVA
We adopted two-way ANOVA models with mixed effects to test which factor, role assignment (FR–RR) versus approval scheme (MA–SA), mainly accounts for the difference in observations. There are several assumptions to assure a correct ANOVA modeling. We tested (1) normality of samples, (2) homogeneity of variance of samples, and (3) normality of residuals. For some of the variables, the data transformation (square root followed by arcsine) were used according to the classical procedure (Rao 1960; Winer et al. 1971).
Table 3 shows the results of the Shapiro–Wilk tests for normality of samples. Note that ANOVA is not very sensitive to moderate deviations from the normality of samples. Simulation studies have shown that the false positive rate is not affected too much by violation of the normality assumption (Harwell et al. 1992; Lix et al. 1996). Table 4 shows the results of the Levene tests and the Shapiro–Wilk test for normality of residuals. Please note that we need the null hypotheses to be not rejected for the validity of ANOVA.
Table 3
p values for the Shapiro–Wilk test for normality of samples
Table 4
p values for the Levene test and the Shapiro–Wilk test for normality of residuals