Abstract.
Various least core concepts including the classical least core of cooperative games are discussed. By a reduction from minimum cover problems, we prove that computing an element in these least cores is in general NP-hard for minimum cost spanning tree games. As a consequence, computing the nucleolus, the nucleon and the per-capita nucleolus of minimum cost spanning tree games is also NP-hard.
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Manuscript received: March 1999/Final version received: February 2000
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Faigle, U., Kern, W. & Paulusma, D. Note on the computational complexity of least core concepts for min-cost spanning tree games. Mathematical Methods of OR 52, 23–38 (2000). https://doi.org/10.1007/s001860000059
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DOI: https://doi.org/10.1007/s001860000059