Abstract
This paper studies two classes of two-person zero-sum games in which the strategies of both players are of a special type. Each strategy can be split into two parts, a taking and a guessing part. In these games two types of asymmetry between the players can occur. In the first place, the number of objects available for taking does not need to be the same for both players. In the second place, the players can be guessing sequentially instead of simultaneously; the result is asymmetric information. The paper studies the value and equilibria of these games, for all possible numbers of objects available to the players, for the case with simultaneous guessing as well as for the variant with sequential guessing.
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Open Access This is an open access article distributed under the terms of the Creative Commons Attribution Noncommercial License ( https://creativecommons.org/licenses/by-nc/2.0 ), which permits any noncommercial use, distribution, and reproduction in any medium, provided the original author(s) and source are credited.
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Dreef, M., Tijs, S. Take-and-guess games. Int J Game Theory 37, 115–137 (2008). https://doi.org/10.1007/s00182-007-0097-y
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DOI: https://doi.org/10.1007/s00182-007-0097-y