Abstract
In the previous studies about grinding simulation, most of the abrasive grain models are simple geometries. The shape and size of the abrasive grain are varied, which will lead to the difference between the simulation and the reality. To make the virtual abrasive grains closer to reality, a stochastic polyhedral abrasive particle modeling method based on the ellipsoid tangent plane is proposed. Based on the ellipsoid model, the vertex coordinate equations of abrasive grain are derived. The 3D normal distribution is used to generate uniform random tangent points on the ellipsoid. The shape characteristics of normal virtual abrasive grains were analyzed, and the abnormal abrasive grains were corrected. The diameter of the minimum enclosed ball is used to calculate the equivalent diameter of the abrasive grain. According to the normal distribution, the abrasive grain sizes are scaled to the actual sizes. The coordinate transformation makes the abrasive grains more diverse. Finally, the influence of each input parameter on the virtual abrasive grain shapes is analyzed. And the shape distribution of actual and virtual abrasive grains is compared. The results show that the abrasive grain shape distribution can be effectively controlled through different generation strategies, and the model can simulate the actual abrasive grains effectively through the specific input strategy.
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Abbreviations
- a, b, c :
-
Axial lengths of the ellipsoid
- a m, b m, c m :
-
Mean axial lengths of the ellipsoids
- a max :
-
Maximum axial lengths of the ellipsoid
- Δa, Δb, Δc :
-
Half of the axial length variation range
- A, B, C :
-
Coefficients of the tangent plane equation
- d :
-
Diameter of the abrasive grain
- d min, d max :
-
Minimum and maximum diameter of abrasive grains
- D :
-
Distance between the vertex and the origin
- D max :
-
Maximum distance between the vertex and the origin
- f :
-
Number of abrasive grain faces
- k :
-
k = Δa/am = Δb/bm = Δc/cm
- n :
-
Tangent plane number
- N :
-
Normal distribution
- r :
-
Distance between the tangent point and the origin
- h :
-
Height of the oriented bounding box
- l :
-
Length of the oriented bounding box
- w :
-
Width of the oriented bounding box
- x, y, z :
-
Coordinates in space
- x', y', z' :
-
Coordinates after coordinate transformation
- x o, y o, z o :
-
Coordinates of the abrasive grain center
- x P, y P, z P :
-
Coordinates of point P
- α x, α y, α z :
-
Rotation angles of the x-, y-, and z-axes
- ϕ :
-
Angle between the line from P to the origin and the positive direction of the z-axis
- γ :
-
Angle between the projection from point P to the origin and the positive x-axis
- λ :
-
Similarity ratio of the ellipsoid family
- μ :
-
Mean value of D/amax
- σ :
-
Standard deviation of D/amax
- μ d :
-
Mean value of d
- σ d :
-
Standard deviation of d
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Funding
This work is supported by the Major State Basic Research Development Program of China [Grant No. 2017YFA0701200]; the Science and Technology Planning Project of Shenyang [Grant No. 18006001]; and the Fundamental Research Funds for the Central Universities [Grant No. N180306002].
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Hao Chen: conceptualization, methodology, investigation, data curation, visualization, writing—original draft
Ji Zhao: resources, supervision, project administration
Zhao Wang: investigation, writing—review and editing
Jinlong Dong: investigation, writing—review and editing
Tianbiao Yu: resources, supervision, project administration
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Chen, H., Zhao, J., Wang, Z. et al. Modeling virtual abrasive grain based on random ellipsoid tangent plane. Int J Adv Manuf Technol 113, 2049–2064 (2021). https://doi.org/10.1007/s00170-021-06742-y
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DOI: https://doi.org/10.1007/s00170-021-06742-y