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Tangible user interface of digital products in multi-displays

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Abstract

Early attempts at supporting interaction with digital products for the design review were based on CAD and virtual reality (VR) systems. However, it is not easy to build a virtual environment of fine quality and to acquire tangible and natural interactions with VR-based systems, which are expensive and inflexible to be adaptable to typical offices or collaboration rooms. We present a new method for supporting tangible interactions with digital products in immersive and non-immersive multi-display environments with inexpensive and convenient optical tracking. The provided environment is more intuitive and natural to help participants to review digital products through their functional behavior modeling and evaluation. Although vision-based image processing has been widely used for interaction tracking, it cannot be effectively used under a low illumination condition since most of the collaborations and meetings take place in such conditions. To overcome this problem, the proposed approach utilizes Wiimote™ for infrared (IR)-based optical tracking and for capturing user's interactions and intents. Thus, users can easily manipulate and evaluate digital products with inexpensive tools called IR tangibles in more natural and user-friendly environments such as large displays, tabletops, and situational displays in typical offices and workspaces. Furthermore, the multi-view manager is suggested to effectively support multi-views of digital products among participants by providing public and private views. We will show the effectiveness and usefulness of the proposed approach by demonstrating several implementation results and by evaluating user study of the proposed approach.

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Correspondence to Jae Yeol Lee.

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Lee, J.Y., Kim, M.S., Kim, J.S. et al. Tangible user interface of digital products in multi-displays. Int J Adv Manuf Technol 59, 1245–1259 (2012). https://doi.org/10.1007/s00170-011-3575-0

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  • DOI: https://doi.org/10.1007/s00170-011-3575-0

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