Abstract
Artists and designers working in the fields of generative and bio art frequently focus on designing speculative visions of how nature can be reimagined with the use of computational media and synthetic biology. Centered on the unique artistic strategies of reimagining life forms, this paper analyzes and compares a selection of generative software-based projects, in which artists are mimicking different natural phenomena and have the tendency to beautify nature and life, with bio art projects, where ethical considerations are prioritized over other aspects of the work. Experimenting with software and producing code-based generative art can be a relatively accessible creative endeavor while working with synthetic biology requires more demanding and controlled workplace conditions and specialized equipment. Despite the differences in accessibility and usability, both fields of generative and bio art challenge the boundaries of contemporary artistic practice and research by mapping, provoking and contemplating the dramatic changes of life forms, in the era when living matter can be re-engineered into a new material capable of computing.
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Notes
Evolutionary Art and Computers|William Latham|TEDxOxford https://www.youtube.com/watch?v=MZGOr94468w. (Accessed 13 Feb 2020).
see Interactive Plant Growing (1992) http://www.interface.ufg.ac.at/christa-laurent/WORKS/CONCEPTS/PlantsConcept.html.. (Accessed 13 Feb 2020)
see Genesis, Eduardo Kac, 1998/99 http://www.ekac.org/bigbac.html (Accessed 13 Feb 2020)
See CellF|Guy Ben-Ary. (n.d.). Retrieved 6.6.2019. http://guybenary.com/work/cellf/.
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Todorovic, V. Reimagining life (forms) with generative and bio art. AI & Soc 36, 1323–1329 (2021). https://doi.org/10.1007/s00146-020-00937-9
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DOI: https://doi.org/10.1007/s00146-020-00937-9