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Machine Vision and Applications

, Volume 29, Issue 3, pp 489–502 | Cite as

A recursive framework for expression recognition: from web images to deep models to game dataset

  • Wei Li
  • Christina Tsangouri
  • Farnaz Abtahi
  • Zhigang Zhu
Original Paper
  • 196 Downloads

Abstract

In this paper, we propose a recursive framework to recognize facial expressions from images in real scenes. Unlike traditional approaches that typically focus on developing and refining algorithms for improving recognition performance on an existing dataset, we integrate three important components in a recursive manner: facial dataset generation, facial expression recognition model building, and interactive interfaces for testing and new data collection. To start with, we first create candid images for facial expression (CIFE) dataset. We then apply a convolutional neural network (CNN) to CIFE and build a CNN model for web image expression classification. In order to increase the expression recognition accuracy, we also fine-tune the CNN model and thus obtain a better CNN facial expression recognition model. Based on the fine-tuned CNN model, we design a facial expression game engine and collect a new and more balanced dataset, GaMo. The images of this dataset are collected from the different expressions our game users make when playing the game. Finally, we run yet another recursive step—a self-evaluation of the quality of the data labeling and propose a self-cleansing mechanism for improve the quality of the data. We evaluate the GaMo and CIFE datasets and show that our recursive framework can help build a better facial expression model for dealing with real scene facial expression tasks.

Keywords

Facial computing Deep learning Data collection Self-updating 

Notes

Acknowledgements

The first author would also like to thank IBM China Research Laboratory for the summer internship that enables the collection of the CIFE dataset. Special thanks to Ms. Celina M. Cavalluzzi, Director of Day Services, GoodWill, for her assistance in evaluating the game applications by adults with autism spectrum disorders.

Supplementary material

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Supplementary material 1 (avi 114067 KB)
138_2017_904_MOESM2_ESM.avi (41.8 mb)
Supplementary material 2 (avi 42753 KB)

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Copyright information

© Springer-Verlag GmbH Germany, part of Springer Nature 2018

Authors and Affiliations

  1. 1.Department of Electrical EngineeringCUNY City CollegeNew YorkUSA
  2. 2.Department of Computer EngineeringCUNY City CollegeNew YorkUSA
  3. 3.Department of Computer ScienceCUNY Graduate CenterNew YorkUSA
  4. 4.Department of Computer ScienceCUNY City College and Graduate CenterNew YorkUSA

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