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Aesthetic geometry evolution in a generic interactive evolutionary design framework

Abstract

An interactive evolutionary design framework is presented which provides a testbed for the development and exploration of a range of visual aesthetic design spaces. A commercial 3D digital content development software package is used to leverage the strength of existing 3D algorithm implementations and familiar interfaces and tools. The domain of non-representational 3D forms sculpted with a series of non-linear deformers is discussed as the primary example. Additional simple problem domains are shown which are being developed to serve as examples for non-programmer artists and designers who are familiar with digital content authoring in Maya. These examples will enable such individuals to rapidly construct their own interactive evolution systems.

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Correspondence to Matthew Lewis.

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Matthew Lewis, Ph.D.: He is a researcher at The Advanced Computing Center for the Arts and Design (ACCAD) at The Ohio State University, where he received his M.S. (1993) and Ph.D. (2001) degrees in Computer Science. His research interests include evolutionary design, generative art, and data remapping for artistic performance and installation.

Keith Ruston: He is a student at The Ohio State University where he has earned his B.S. in Computer Science & Engineering (2003) and is currently pursuing his M.S. His major field of study is graphics and animation. His career goals include working in the animated film industry and/or computer game development.

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Lewis, M., Ruston, K. Aesthetic geometry evolution in a generic interactive evolutionary design framework. New Gener Comput 23, 171–179 (2005). https://doi.org/10.1007/BF03037493

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  • DOI: https://doi.org/10.1007/BF03037493

Keywords

  • Interactive Evolutionary Design
  • Aesthetic Evolutionary Design
  • 3D Modeling
  • Genetic Algorithms