Abstract
OUR RESEARCH SUGGESTS static and animated graphics can lead to more animated thinking and more correct problem solving in computer-based probability learning. Pilot software modules were developed for graduate online statistics courses and representation research. A study with novice graduate student statisticians compared problem solving in five graphic versions: text, static visual, static motion cues, computer animated, and interactive computer animated. Groups were also compared on transfer problems with static graphics without motion cues. Level of animation in thinking was assessed as number of images and movement symbols in notes. All groups provided with graphic maps had more correct solutions than the text group. Displaying static motion cues, computer animated, and interactive animated maps resulted in more correct solutions and animation in notes than just text or static visuals without motion cues. Graphic maps with static motion cues or computer animated overlay resulted in equally more correct solutions and greater animation in notes. Graphic maps with static motion cues better prepared learners for solving less animated and more difficult problems. Imagery and movement in notes were significant predictors of correct training and transfer problem solutions.
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ABOUT THE AUTHORS Danielle E. Kaplan was an Assistant Professor of Technology and Education in the Department of Math, Science and Technology in Education at Teachers College, Columbia University, and is currently a Senior Research Associate at the Institute for Learning Technologies and the Center for Research on Evaluation of Standards, and Student Testing (CRESST). She received a PhD, EdM, and MA in Cognitive Studies and Instructional Technology from Teachers College, Columbia University, an MES from Yale University School of Forestry and Environmental Studies, and a BA from Tisch School of the Arts, New York University. She was a Spencer Doctoral Research Training Grant Fellow, Sussman Fellow, Mellon grant recipient, Founders Scholar, Alumni Scholar, and Artist and Scholar. Dr. Kaplan has worked in the entertainment and software industries, and educational and governmental organizations, as a producer, researcher, and learning facilitator. Her research is in the areas of cognition and reasoning, distance instruction and learning, multimedia design and evaluation, and learning and assessment using technology. Dr. Kaplan’s research involves the design, production, and research of technologies for the improvement of skills essential to learning and knowing, such as observation, inquiry, representation, and reasoning.
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Kaplan, D.E., Wu, E.Cl. Computer-based graphical displays for enhancing mental animation and improving reasoning in novice learning of probability. J. Comput. High. Educ. 18, 55–79 (2006). https://doi.org/10.1007/BF03032724
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DOI: https://doi.org/10.1007/BF03032724
