Journal of Computer Science and Technology

, Volume 13, Issue 5, pp 393–401 | Cite as

Hardware assisted fast volume rendering with boundary enhancement

  • Tong Xin 
  • Tang Zesheng 


In this paper, a new volume rendering method with boundary enhancement is presented. The boundary is extracted and represented by surfaces explicitly. Then, using 3D texture mapping and graphics acceleration hardware, the volume data can be rendered with controllable boundary shading effect almost in real time. Test shows that this method is 4–5 times faster than the previous methods. Moreover, it can also be extended to render the surfaces and the volumetric data together interactively.


Volume rendering boundary enhancement 3D texture mapping hardware assisted 


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Copyright information

© Science Press, Beijing China and Allerton Press Inc. 1998

Authors and Affiliations

  • Tong Xin 
    • 1
  • Tang Zesheng 
    • 1
  1. 1.Department of Computer Science and TechnologyTsinghua UniversityBeijingP.R. China

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