Abstract
This article tries to outline what game theory is all about. Part II explores concepts such as repeated games, social norms and common knowledge.
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This paper is based in part on a lecture given at the Centre for Theoretical Studies, Indian Institute of Science, Bangalore as part of a lecture series on ‘learning and evolution’. I am grateful to Vivek Borkar and Sanjay Jain for this opportunity. I thank the editor-in-charge of the paper for valuable comments. This is an expository article; no originality, other than that of the organization of material, is claimed.
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Babu, P.G. Game theory. Reson 3, 46–55 (1998). https://doi.org/10.1007/BF02837345
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DOI: https://doi.org/10.1007/BF02837345