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DeKanter, N. Gaming redefines interactivity for learning. TECHTRENDS TECH TRENDS 49, 26–31 (2005). https://doi.org/10.1007/BF02763644
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DOI: https://doi.org/10.1007/BF02763644
Keywords
- Video Game
- Strategy Game
- Game Generation
- TechTrends Volume
- Constructivist Learning Environment