Abstract
The termmultimedia refers to the combined use of different media of communication, and originally belonged primarily to the fields of entertainment and education. Advances in computer, audio, and video technology have now brought multimedia possibilities to the individual. Further, they give the user control over what happens. Suchinteractive multimedia systems offer the user personal access to large amounts of information, including pictures, graphics, video, text, and audio. The potential range of applications is very broad, from simple interactions where the user will merely make occasional choices and then sit back and view sections of program material, to more purposeful interactions where the application can help the user to achieve a goal. This article describes research onknowledge-based interactive multimedia systems. Targeted on the new Compact Disc Interactive format, we have protyped an advisor which will help the user to tackle a typical domestic task. The necessary decision-making process can be enlivened by multimedia interaction, and placed on solid ground by the inclusion of expert advice.
Similar content being viewed by others
References
Brownston, L., Farrell, R., Kant, E., & Martin, N. (1985)Programming expert systems in OPS5: An introduction of rule-based programming. Reading, Massachusetts: Addison-Wesley.
Pepper, J., & Kahn, G. (1986). Knowledge craft: An environment for rapid prototyping of expert systems.Proceedings of the SME Conference on Artificial Intelligence in the Automotive Industry. Detroit, Michigan: SME.
Preston, J.M. (1988).Compact Disc—Interactive: A Designer’s Overview. Deventer, The Netherlands: Kluwer Technical Books.
Author information
Authors and Affiliations
Rights and permissions
About this article
Cite this article
Lloyd, P.R. Prototyping “Intelligent” applications for interactive multimedia systems. Current Psychology 9, 103–111 (1990). https://doi.org/10.1007/BF02686740
Accepted:
Issue Date:
DOI: https://doi.org/10.1007/BF02686740