Abstract
Developments in hardware and software for Virtual Reality systems are making rapid advances and there is a feeling that the technology will become ubiquitous. Alongside the ‘hype’, there is an undercurrent of unease regarding potentially harmful effects of VR systems to the health of individual users and to society. This paper directly expresses some of these concerns in the hope that they will be taken seriously by VR developers.
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Jones, H. Virtual reality: Panacea or pandora's box?. Virtual Reality 2, 147–154 (1996). https://doi.org/10.1007/BF02534448
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DOI: https://doi.org/10.1007/BF02534448