Education and Information Technologies

, Volume 1, Issue 3–4, pp 251–269 | Cite as

Designing an instructional game: reflections on ‘Quest for Independence

  • Clark N. Quinn


Certain design opportunities stretch the boundaries of established procedure and when members of a working party on ‘After Care’ came to us seeking a computer component for a multimedia package we were confronted with just such a challenge. Faced with the unusual instructional goal of training indpendent-living skills, an unusual target population of low-literacy youth, and hardware limitations of lowest-common-denominator microcomputers, naturally, we developed a computer game. Using a cognitive approach, we developed ‘Quest for Independence’, a computer-based simulation game to develop independent-living skills. In this paper we discuss the approach, the resulting game and the current status.


secondary education games simulation cognition human computer interface tutoring special needs 


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Copyright information

© Chapman & Hall 1996

Authors and Affiliations

  • Clark N. Quinn
    • 1
  1. 1.School of Computer Science and EngineeringThe University of New South WalesSydneyAustralia

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