Skip to main content

Play grounds


The author discusses the ambience presented by casinos to their customers. He explores the issues of space as an attraction to people being brought into casinos for the purpose of “play” and the compatibility of the casino's internal design with the concept of “welcoming” space and its degree of legibility: how well a first time visitor can “read” the activities and opportunities within its spaces.

This is a preview of subscription content, access via your institution.


  • Alexander, C. (1977).A pattern language. New York: Oxford University Press.

    Google Scholar 

  • Hiss, T. (1990).The experience of place. New York: Knopf.

    Google Scholar 

  • Huizinga, J. (1950).Homo ludens. Boston: Becon Press.

    Google Scholar 

  • Kaplan, S. & Kaplan, R. (1982).Cognition and environment: Functioning in an uncertain world. New York: Praeger.

    Google Scholar 

  • Lam, W.M.C. (1977).Perception and light formgivers to architecture. New York: McGraw Hill.

    Google Scholar 

Download references

Author information

Authors and Affiliations


Rights and permissions

Reprints and Permissions

About this article

Cite this article

Kranes, D. Play grounds. J Gambling Stud 11, 91–102 (1995).

Download citation

  • Issue Date:

  • DOI:


  • Time Visitor
  • Internal Design