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The Visual Computer

, Volume 3, Issue 4, pp 201–213 | Cite as

Data structures and the time complexity of ray tracing

  • Isaac D. Scherson
  • Elisha Caspary
Article

Abstract

The time complexity of ray tracing is a function of the data structures used for space division. Octree and hierarchical extents have been suggested as effective choices. In this paper, complexity parameters are suggested to characterize images and show that both octrees and hierarchies are appropriate choices if given most favorable images. Also, a unified technique is proposed and shown to be better than previous methods for all images. Octrees and hierarchies are particular cases of the new proposed algorithm.

Key words

Computer graphics Ray tracing Data structures 

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References

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Copyright information

© Springer-Verlag 1987

Authors and Affiliations

  • Isaac D. Scherson
    • 1
  • Elisha Caspary
    • 1
  1. 1.Department of Electrical and Computer EngineeringUniversity of CaliforniaSanta BarbaraUSA

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