The Visual Computer

, Volume 4, Issue 2, pp 118–118 | Cite as

Letters to the editor

  • Martin J. Dürst
  • Isaac D. Scherson
Article
  • 12 Downloads

Keywords

Image Processing Artificial Intelligence Computer Graphic 

References

  1. 1.
    Scherson ID, Caspary E (1987) Data structures and the time complexity of ray tracing. The Visual Computer 3(4):201–213Google Scholar
  2. 2.
    Arnaldi B, Priol T, Bouatouch K (1987) A new space subdivision method for ray tracing CSG modelled scenes. The Visual Computer 3(2):98–108Google Scholar

References

  1. 1.
    Arnaldi B, Priol T, Bouatouch K (1987) A new space subdivision method for ray tracing CSG modelled scenes. The Visual Computer 3(2):98–108Google Scholar
  2. 2.
    Scherson L, Caspary E (1987) Data structures and the time complexity of ray tracing. The Visual Computer 3(4):201–213Google Scholar

Copyright information

© Springer-Verlag 1988

Authors and Affiliations

  • Martin J. Dürst
  • Isaac D. Scherson

There are no affiliations available

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