The Visual Computer

, Volume 7, Issue 2–3, pp 122–137 | Cite as

A software architecture for integrating modeling with kinematic and dynamic animation

  • M. Chmilar
  • B. Wyvill
  • C. Herr
Article

Abstract

A software architecture integrating the data structures for 3 D modeling and animation is presented. The benefits are the ability to describe time-based models capable of changing their geometric shapes for animation, efficiency gained by exploiting temporal coherence, and the ability to create a unified interface for modeling and animation. The system is based on an extensible kernel implemented in C++; it allows new modeling primitives and motion-control experiments to be added easily into a powerful, integrated environment. The kernel has also been extended to include dynamic primitives. Both kinematic and dynamic models are constructed using geometric transformations. In a dynamic model, the user specifies explicitly which degrees of freedom vary dynamically. The differential equations of motion are derived automatically from the dynamic model descriptions. A versatile graphics language for scene and animation description,Charli, accompanies the kernel.

Key words

Animation system architecture Integrated modelling and animation Kinematics, dynamics Object oriented graphics 

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Copyright information

© Springer-Verlag 1991

Authors and Affiliations

  • M. Chmilar
    • 1
  • B. Wyvill
    • 1
  • C. Herr
    • 1
  1. 1.Department of Computer ScienceUniversity of CalgaryCalgaryCanada

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