Abstract
Simple coloring schemes for fractal terrains can easily be generated. They include false coloring schemes that give information about the landscape and realistic coloring schemes. Triangular automata are introduced and used to simulated rock texture and vegetation.
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Reiter, C.A. Synthetic coloring of fractal terrains and triangular automata. The Visual Computer 11, 313–318 (1995). https://doi.org/10.1007/BF01898409
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DOI: https://doi.org/10.1007/BF01898409