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Application of the wilderness travel simulation model to the Appalachian Trail in Vermont

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Abstract

The wilderness travel simulation model estimates complex recreation use patterns in park and wilderness environments. The model was applied to a section of the Appalachian Trail in Vermont, a linear, long-distance, multiple-access trail system characteristic of the eastern United States. Many portions of the trail, including the study area, are now experiencing high use. The model estimated the average number of trail encounters per party day to be 3.3 and the average number of camp encounters per party night to be 2.3. Other measures of recreation use were also estimated that should prove useful to trail management and administration. Three trail management scenarios were tested, providing several preliminary insights to managers: the desirability of use redistributions as opposed to across-the-board reductions and needed emphasis on spatial use patterns and campsite encounters. Only minor modifications to the program were needed in applying the model to the trail environment and the model functioned accurately according to the validity tests performed.

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Potter, F.I., Manning, R.E. Application of the wilderness travel simulation model to the Appalachian Trail in Vermont. Environmental Management 8, 543–550 (1984). https://doi.org/10.1007/BF01871580

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