Abstract
The computer games industry suffers from a no-longer justified reputation for chaotic and unprofessional software development. This paper describes the current state of the evolving art of games software, and then outlines the precise areas of technique of current interest for development, and research purposes.
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Badcoe, I. The computer game industry: Current state of play. Virtual Reality 5, 204–214 (2000). https://doi.org/10.1007/BF01408519
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DOI: https://doi.org/10.1007/BF01408519