Planar pursuit-evasion with variable speeds, part 2, barrier sections

  • N. Rajan
  • U. R. Prasad
  • N. J. Rao
Contributed Papers

Abstract

An iterative method of constructing sections of the game surfaces from the players' extremal trajectory maps is discussed. Barrier sections are presented for aircraft pursuit-evasion at constant altitude, with one aircraft flying at sustained speed and the other varying its speed.

Key Words

Pursuit-evasion game barriers differential games aerial combat 

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Copyright information

© Plenum Publishing Corporation 1981

Authors and Affiliations

  • N. Rajan
    • 1
  • U. R. Prasad
    • 2
  • N. J. Rao
    • 3
  1. 1.ISRO Satellite CentreBangaloreIndia
  2. 2.Department of Aeronautical EngineeringIndian Institute of ScienceBangaloreIndia
  3. 3.School of AutomationIndian Institute of ScienceBangaloreIndia

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