Frequent video-game playing in young males is associated with central adiposity and high-sugar, low-fibre dietary consumption

  • Siervo Mario
  • Cameron Hannah
  • Wells C. K. Jonathan
  • Lara Jose
Brief Report

Abstract

Purpose

Video-game playing is associated with an increased obesity risk. The association of video-game playing with body composition, physical activity and eating behaviour was investigated.

Methods

A total of 45 young males (age range 18–27 years, BMI range 18.5–35.1 kg/m2) were recruited. Measurements of body composition and blood pressure were performed. The EPIC-FFQ questionnaire was used to assess dietary intake. A questionnaire battery was administered to assess physical activity, eating behaviour, sleep quality and frequency of video-game playing (hours/week). Subjects were categorised into frequent (>7 h/week) and non-frequent (≤7 h/week) players.

Results

Frequent video-game players had greater waist circumference and fat mass. Video-game playing was significantly associated with high added sugar and low fibre consumption. A higher level of dietary restraint was observed in non-frequent video-game users.

Conclusions

These preliminary results identify frequent video-game playing as an important lifestyle behaviour which may have important implications for understanding obesity risk in young male adults.

Keywords

Video game Nutrition Physical inactivity Sugar Fibre Eating behaviour 

Notes

Conflict of interest

The authors have no conflicts of interest to declare.

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Copyright information

© Springer International Publishing Switzerland 2014

Authors and Affiliations

  • Siervo Mario
    • 1
  • Cameron Hannah
    • 1
  • Wells C. K. Jonathan
    • 2
  • Lara Jose
    • 1
  1. 1.Human Nutrition Research Centre, Institute for Ageing and HealthNewcastle University, Campus for Ageing and VitalityNewcastle on TyneUK
  2. 2.Childhood Nutrition Research CentreUCL Institute of Child HealthLondonUK

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