Exploring the application of a flood risk management Serious Game platform

  • Roman BreuerEmail author
  • Hani Sewilam
  • Heribert Nacken
  • Christiane Pyka
Thematic Issue
Part of the following topical collections:
  1. Water in Germany


Based on the experience gained with SeCom2.0, we will explain the impact of game-based learning and provide an overview of the current use of Serious Games in teaching flood risk management in Germany. SeCom2.0 is a collaborative learning platform, which deals with a flood situation in Cologne. The use of Serious Games in flood risk management is still limited due to many factors. The article will give a deeper insight into the SeCom2.0 project, explaining the pedagogical design and the development. We will cover the pitfalls and possible suggestions for further development to facilitate wider use of such games by adapting the settings to local conditions. This article will also describe how a Serious Game can support lifelong learning for students and employees involved in flood risk management. The key components, design patterns and structure of or SeCom2.0 are described, along with ideas to implement selected topics in flood risk management in an engaging gaming environment.


Serious Games Flood risk management Higher education Online learning Lifelong learning 



We wish to thank our partners from the consortium (RWTH Aachen, Politecnico Milano, TU Vienna, HochwasserKompetenzCentrum e.V. and Zone2Connect) as well as the European Commission (Reference: Project 519373-LLP-1-2011-1-DE-KA3-KA3MP/2011-4073) who made it possible to develop SeCom2.0 during two intense years.


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Copyright information

© Springer-Verlag Berlin Heidelberg 2017

Authors and Affiliations

  • Roman Breuer
    • 1
    Email author
  • Hani Sewilam
    • 1
  • Heribert Nacken
    • 1
  • Christiane Pyka
    • 1
  1. 1.Institute for Engineering HydrologyRWTH Aachen UniversityAachenGermany

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