, Volume 60, Issue 5, pp 517–519 | Cite as

Virtual Reality: Low-Cost Tools and Resources for the Classroom

  • Abbie BrownEmail author
  • Tim Green
Column: Techspotting

For those of us engaged in teaching and technology, virtual reality (VR) is a hot topic at the moment. This is not really new, as a community we have been exploring the educational possibilities of virtual experiences and simulations for decades at least. Right now, though, VR’s popularity is particularly high based on a number of technological advances.

An Ericsson Consumer Insight Summary Report (Ericsson Consumerlab 2015), names virtual reality (VR) as it applies to visual presentation of information as one of the “10 Hot Consumer Trends” of 2016. The consumer and educational technology media have been publishing a multitude of articles on VR’s newest hardware and software, and its applications in education and training for at least a year (Brown and Green 2016). VR experiences have the potential to change the way individuals think and behave (Nicas 2015). Traditionally, VR has been successfully used for training (e.g. flight simulators), development of cultural awareness, and...


Virtual Reality Android Street View Immersive Virtual Reality Tablet Device 
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Copyright information

© Association for Educational Communications & Technology 2016

Authors and Affiliations

  1. 1.East Carolina UniversityGreenvilleUSA
  2. 2.California State University, FullertonFullertonUSA

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