TechTrends

, Volume 60, Issue 5, pp 517–519 | Cite as

Virtual Reality: Low-Cost Tools and Resources for the Classroom

Column: Techspotting

References

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  3. Catanzarti, P. (2015a). Getting started with virtual reality: an introduction to unity. Makezine. Retrieved from: http://makezine.com/projects/getting-started-with-virtual-reality-an-introduction-to-unity/.
  4. Catanzarti, P. (2015b). Getting started with virtual reality: building for Google cardboard. Makezine. Retrieved from: http://makezine.com/projects/getting-started-with-virtual-reality-building-for-google-cardboard/.
  5. Ericsson Consumerlab. (2015). 10 hot consumer trends 2016. Stockholm: Ericsson. Retrieved from: http://www.ericsson.com/res/docs/2015/consumerlab/ericsson-consumerlab-10-hot-consumer-trends-2016-report.pdf.Google Scholar
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  8. Google Street View. (nd). Retrieved from https://www.google.com/maps/streetview/.
  9. Howard, N.R. (2016). Come along and ride on a google expedition. edutopia. Retrieved from: http://www.edutopia.org/blog/ride-on-a-google-expedition-nicol-howard.
  10. VR Immersive Education (2106). Technology. Retrieved from http://immersivevreducation.com/technology/.
  11. Nicas, J. (2015). What happens when virtual reality gets too real. Wall Street Journal Digits. Retrieved from: http://blogs.wsj.com/digits/2016/01/03/what-happens-when-virtual-reality-gets-too-real/.
  12. Stelter, B. (2015). How to see CNN’s Democratic debate in virtual reality. CNN Money. Retrieved from: http://money.cnn.com/2015/10/13/media/cnn-virtual-reality-democratic-debate-stream/.

Copyright information

© Association for Educational Communications & Technology 2016

Authors and Affiliations

  1. 1.East Carolina UniversityGreenvilleUSA
  2. 2.California State University, FullertonFullertonUSA

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