Awareness of Risk Factors for Digital Game Addiction: Interviewing Players and Counselors

  • Julia KneerEmail author
  • Diana Rieger
  • James D. Ivory
  • Christopher Ferguson


The potential dangers of digital games for the development of game addiction among their players are discussed in media as well as in scientific research. Research so far has identified several potential risk factors among social settings, traits, and playing motives. The present study provides first insights into the perceptions of risk factors by (non-addicted) players (N = 28) and by counselors (N = 7). By conducting individual interviews with both groups we found that players especially named social settings as the most important influence on the development of problematic playing behaviour while counselors focused more on further existing psychological problems. We argue that the experience of both groups has to be taken into account to guide the development of prevention and intervention programs.


Digital games Video games Addiction Problematic gaming Pathological gaming Online gaming 


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Copyright information

© Springer Science+Business Media New York 2014

Authors and Affiliations

  • Julia Kneer
    • 1
    Email author
  • Diana Rieger
    • 2
  • James D. Ivory
    • 3
  • Christopher Ferguson
    • 4
  1. 1.Department of Media and CommunicationErasmus University RotterdamRotterdamThe Netherlands
  2. 2.Department of Communication and Media PsychologyUniversity of CologneCologneGermany
  3. 3.Department of CommunicationVirginia TechBlacksburgUSA
  4. 4.Department of PsychologyStetson UniversityDeLandUSA

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