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Notions of Video Game Addiction and Their Relation to Self-Reported Addiction Among Players of World of Warcraft

  • Jean OgginsEmail author
  • Jeffrey Sammis
Article

Abstract

In this study, 438 players of the online video game, World of Warcraft, completed a survey about video game addiction and answered an open-ended question about behaviors they considered characteristic of video game addiction. Responses were coded and correlated with players’ self-reports of being addicted to games and scores on a modified video game addiction scale. The behaviors most frequently mentioned as characteristic of addiction included playing a lot and games’ interfering with other activities, especially socializing or work. Few players mentioned such signs of addiction as withdrawal symptoms or tolerance, and some thought it was not possible to become addicted to video games. Self-reported addiction to video games correlated positively with perceptions that video game addiction involved playing a lot or playing to escape problems, and correlated negatively with perceptions that addiction involved games’ interfering with other activities or not being able to stop play. Implications for assessment are discussed.

Keywords

Video game Addiction Problematic video game use Perceptions World of Warcraft 

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Copyright information

© Springer Science+Business Media, LLC 2010

Authors and Affiliations

  1. 1.Consulting and Research/Evaluation ServicesSan FranciscoUSA
  2. 2.OaklandUSA

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