Springer Nature is making SARS-CoV-2 and COVID-19 research free. View research | View latest news | Sign up for updates

Ecologies of creativity: smartphones as a case in point

  • 645 Accesses

  • 2 Citations

Abstract

The smartphone can be considered a great example of how technology provides us with information at our fingertips anytime, anywhere. However, we have been operating mostly in the dark without a clear understanding of what our mobile devices have to offer and how people arrive at creative re-use as part of a problem-solving activity. This paper is an attempt to reach a better understanding of the conditions in which creative re-use of smartphones may take place. Our main goal is to theoretically explore the role that the context of one’s activity may have in supporting creative re-use. We argue that the smartphone in itself cannot be separated from its cognitive ecology, but it is precisely the way in which it becomes permeable in the context that affords us to potentially come up with new uses and in doing so improve our ability to solve problems.

This is a preview of subscription content, log in to check access.

References

  1. Bardone E (2011) Seeking chances. From biased rationality to distributed cognition. Springer, Berlin

  2. Bardone E (2012) Silent knowns, bricolage, and chance-seeking. In: Abe A, Ohsawa Y (eds) Proceedings of the 1st European workshop on chance discovery and data synthesis in ECAI 2012

  3. Barkhuus L, Polichar VE (2011) Empowerment through seamfulness: smart phones in everyday life. Pers Ubiquit Comput 15(6):629–639

  4. Bødker S (2011) Use is everywhere and changing: analysis and design with the human-artifact model. In: Proceedings of the 29th annual European conference on cognitive ergonomics, ACM, New York, NY, USA, ECCE ’11, pp 3–10

  5. Bonnardel N, Zenasni F (2010) The impact of technology on creativity in design: an enhancement. Creativity Innov Manag 19(2):180–191

  6. Degele N (1997) Appropriation of technology as a creative process. Creativity Innov Manag 6(2):89–93

  7. Dourish P (2003) The appropriation of interactive technologies: Some lessons from placeless documents. computer-supported cooperative work. Evol Use Groupw 12:465–490

  8. Dourish P (2004) What we talk about when we talk about context. Pers Ubiquit Comput 8(1):19–30

  9. Gibson JJ (1979) The ecological approach to visual perception. Houghton Mifflin, Boston

  10. Iriki A, Sakura O (2008) The neuroscience of primate intellectual evolution: natural selection and passive and intentional niche construction. Philos Trans R Soc B Biol Sci 363(1500):2229–2241

  11. Jacob F (1977) Evolution and tinkering. Science 196(4295):1161–1166

  12. Krippendorff K (2009) On communicating. Otherness, meaning, and information. Routledge, London

  13. Kuhn T (1962) The structure of scientific revolutions. University of Chicago Press, Chicago

  14. Leahu L, Sengers P, Mateas M (2008) Interactionist ai and the promise of ubicomp, or, how to put your box in the world without putting the world in your box. In: Proceedings of the 10th international conference on ubiquitous computing, ACM, New York, NY, USA, UbiComp ’08, pp 134–143

  15. Maestri L, Wakkary R (2011) Understanding repair as a creative process of everyday design. In: Proceedings of the 8th ACM conference on creativity and cognition, ACM, New York, NY, USA, C&C’11 proceedings, pp 81–90

  16. Magnani L (2009) Abductive cognition. The epistemological and eco-cognitive dimensions of hypothetical reasoning. Springer, Berlin

  17. Magnani L, Bardone E (2012) Ambient intelligence as cognitive niche enrichment: Foundational issues. In: Chong N, Mastrogiovanni F (eds.) Handbook of research on ambient intelligence and smart environments: trends and perspectives. Information Science Reference, Hershey, PA, pp 1–17

  18. Reed ES (1996) Encountering the World. Erlbaum, New York

  19. Rosado C (1997) Paradigm shifts and stages of societal change: a descriptive model. Rosado Consult Change Hum Syst

  20. Roussos G, Musolesi M, Magoulas GD (2010) Human behavior in ubiquitous environments: experience and interaction design. Pervasive Mobile Comput 6(5):497–498

  21. Salovaara A (2009) Studying appropriation of everyday technologies: a cognitive approach. In: CHI ’09 extended abstracts on human factors in computing systems, ACM, New York, NY, USA, CHI EA ’09, pp 3141–3144

  22. Salovaara A (2012) Repurposive appropriation and creative technology use in human–computer interaction. PhD thesis, Helsinki Institute for Information Technology HIIT Aalto University and University of Helsinki, Finland, Helsinki

  23. Salovaara A, Helfenstein S, Wahlström M, Oulasvirta A (2009) What explains differences in users’ inclination to appropriate technology for unconventional purposes?: a preliminary analysis. In: European conference on cognitive ergonomics: designing beyond the product—understanding activity and user experience in ubiquitous environments, VTT Technical Research Centre of Finland, VTT, Finland, Finland, ECCE ’09, pp 22:1–22:4

  24. Salovaara A, Helfenstein S, Oulasvirta A (2011) Everyday appropriations of information technology: a study of creative uses of digital cameras. J Am Soc Inf Sci Technol 62(12):2347–2363

  25. Satyanarayanan M (2010) Mobile computing: the next decade. Proceedings of the 1st ACM workshop on mobile cloud computing & services: social networks and beyond, p 5

  26. Sawyer R (2012) Explaining creativity: The science of human innovation. Oxford University Press, Oxford

  27. Weiser M, Brown JS (1996) The coming age of calm technology. Xerox PARC

  28. Wilson RA (1994) Wide computationalism. Mind 103:351–372

  29. Withagen R, Chemero A (2012) Affordances and classification: on the significance of a sidebar in james gibson’s last book. Philos Psychol 25:521–537

  30. Withagen R, Harjo, Poela de H, Araujob D, Peppinga JJ (2012) Affordances can invite behavior: reconsidering the relationship between affordances and agency. New Ideas Psychol 30(2):250–258

  31. Yusuf S (2009) From creativity to innovation. Technol Soc 31(1):1–8

Download references

Acknowledgments

This research was supported by the Estonian Science Foundation, the Tiger University Program of the Estonian Information Technology Foundation, and co-funded by the European Union through Marie Curie Actions, ERMOS72, Grant No. G1108. The authors would like to thank Arman Arakelyan for pointing their attention to the notion of creative re-use and appropriation, and the anonymous reviewers for their valuable comments and suggestions for improving the quality of this paper.

Author information

Correspondence to Emanuele Bardone.

Rights and permissions

Reprints and Permissions

About this article

Cite this article

Bardone, E., Shmorgun, I. Ecologies of creativity: smartphones as a case in point. Mind Soc 12, 125–135 (2013). https://doi.org/10.1007/s11299-013-0121-9

Download citation

Keywords

  • Ubiquitous computing
  • Mobile computing
  • Affordance
  • Cognitive ecology
  • Re-purposive appropriation
  • Creative re-use